View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0014795 | The Last Federation | GUI | Apr 29, 2014 7:47 pm | Apr 30, 2014 5:28 pm | |
Reporter | windgen | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.007 Beta (Solar Map Balance And Auto-Resolve Polish) | ||||
Summary | 0014795: Too easy to accidentally end turn when selecting enemy ships in combat | ||||
Description | In this ticket, I discuss two highly related combat interface issues. 1. When you are selecting targets by shift+clicking in combat, shift+clicking on empty space will end your turn. 2. Pressing 'g' while another mode is selected will change your mode to target specific ships. Pressing 'g' while the 'g' mode is already selected will end your turn. This is quite an issue, because if you have 'f' (auto-fire) mode selected, then click on an enemy ship, you will end turn in auto-fire mode (which is not what you want). But if you press 'g' and click on an enemy ship, you will end turn without selecting the new target (which is also not what you want). The only way to get what you want in all situations is to either remember what mode you had selected the previous turn, or look down at the mode selection, or always use the mouse. I want to press 'g' and click on an enemy to target that enemy, period, regardless of whether I was in 'f' or 'g' mode after the previous turn. I also want it to be really hard to accidentally end turn. The best solution to the above problems I came up with is adding an 'End Turn' button ('Confirm Orders' or 'Go' would be other possible names, or maybe just a big blinking green button). With a corresponding hot key of course, and an option to turn it off and revert to the prior behavior (for the convenience of players who are used to the old way and don't want to change). | ||||
Tags | No tags attached. | ||||
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Right after setting my movement path: a) If I am on Autofire, pressing G switches mode after which I can select my target or do other stuff b) If I am on selected-target, and my previously selected target is alive, pressing G advances the round c) If I am on selected-target, and my previously selected target is dead, pressing G advances the round with autofire, although the mode remains selected-target As you can see, depending on these three scenarios, pressing the same key gives different results. Mixing (a) and (b) is particularly painful. In addition, when I selected all targets and I want the round the advance, I tend to press <SPACEBAR> to unpause because my brain treats "pause" and "beginning of round" the same way - as time is frozen in both cases. For that reason I would suggest giving an settings option to treat "unpause" button as the *only* way to actually end the planning phase of a round and start the action. Not only it gives the same intuition of unpausing, but also scenarios (b) and (c) would never happen. |
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I've also had the problem of misclicking the wrong target (because they were close together and I clicked not carefully enough). And you can't correct the issue until the next round due to the auto initiator. This can be particularly bad in cases where you click one of the little red scanner hangers instead of the ship right next to it and trigger it's alert status. I second this feature request! |