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IDProjectCategoryLast Update
0014796The Last FederationBalance IssueMay 21, 2014 11:20 am
Reporterwindgen Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.007 Beta (Solar Map Balance And Auto-Resolve Polish) 
Fixed in Version1.022 (What Lies Beneath) 
Summary0014796: Capture outpost mission pointless
Description
Having separate actions for attacking an outpost's defenders and capturing the outpost is problematic.

1) Having a reputation penalty for attacking the outpost, followed by *another* rep penalty for capturing the outpost, too much incentivizes grabbing outposts that the AI leaves undefended for whatever reason.

2) The mission for capturing an undefended outpost is really boring, it usually involves flying around the outpost for five turns with no real enemy forces to worry about.

I suggest making a single "attack outpost" mission which will engage any enemy forces near an outpost. Also some fixed defenses and emergency response hangars that require you to go in carefully, even if there are no fleets around.

It might also be nice if the negative rep hit from the attack outpost mission is really small unless you actually capture the outpost. The role playing reason could be that attacking somebody's home planet is a big act of aggression, but territory scuffles in the rugged frontier of the asteroid belt are more like aggressive nationalistic competition. (Also, battles in the asteroid belt aren't putting millions or billions of sentient beings' lives at risk, or making them nervous with big fireworks directly above their heads). The game balance reason is that it's a way for the player to whittle down the forces of a race that's getting too powerful without taking a huge reputation hit, or facing the whole strength of their main fleet.
TagsNo tags attached.
Internal WeightNew

Activities

Histidine

May 3, 2014 1:55 am

reporter   ~0037293

Outpost capture missions would be better if they were more like the smuggling missions (prior to the probe spam version) in terms of defenses (and not spawning the player flagship right next to the outpost).

Chris_McElligottPark

May 21, 2014 11:20 am

administrator   ~0038248

Thanks!

* The destroying of military outposts and capturing of civilian outposts no longer requires you to kill all the guarding armadas first, as that was kind of a pain in the rear.
** Note that the option for attacking the defenders is still there, in case you want to clear out the armadas without capturing the place (which is a possibility). The description for the related actions has been updated to be clear on that.

Issue History

Date Modified Username Field Change
Apr 29, 2014 8:06 pm windgen New Issue
May 3, 2014 1:55 am Histidine Note Added: 0037293
May 21, 2014 11:20 am Chris_McElligottPark Internal Weight => New
May 21, 2014 11:20 am Chris_McElligottPark Note Added: 0038248
May 21, 2014 11:20 am Chris_McElligottPark Status new => resolved
May 21, 2014 11:20 am Chris_McElligottPark Fixed in Version => 1.022 (What Lies Beneath)
May 21, 2014 11:20 am Chris_McElligottPark Resolution open => fixed
May 21, 2014 11:20 am Chris_McElligottPark Assigned To => Chris_McElligottPark