View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014810 | The Last Federation | Crash/Exception | Apr 30, 2014 4:01 pm | May 1, 2014 7:06 pm | |
Reporter | CygnusX1 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 1.008 (Hotfix) | ||||
Summary | 0014810: Crash to desktop at start | ||||
Description | LastFederation.exe - Application Error The exception Breakpoint A breakpoint has been reached. (0x80000003) occured in the application at location 0x776b805d ---- ArcenDebugLog.txt: 4/30/2014 9:58:11 PM GameInit (5 - 4/30/2014 9:58:11 PM) 4/30/2014 9:58:36 PM Steamworks Init 4/30/2014 9:58:36 PM Steamworks IsRunning: True 4/30/2014 9:58:36 PM GameInit (0 - 4/30/2014 9:58:36 PM) 4/30/2014 9:58:36 PM GameInit (1 - 4/30/2014 9:58:36 PM) 4/30/2014 9:58:36 PM GameInit (2 - 4/30/2014 9:58:36 PM) 4/30/2014 9:58:38 PM audio load: 205 4/30/2014 9:58:38 PM GameInit (3 - 4/30/2014 9:58:38 PM) 4/30/2014 9:58:38 PM GameInit (4 - 4/30/2014 9:58:38 PM) 4/30/2014 9:58:38 PM IsSubscribedApp Failed at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Steamworks.RunningCheck() at Game.GameForm_Load() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 4/30/2014 9:58:38 PM GameInit (5 - 4/30/2014 9:58:38 PM) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Please see the following thread, and do let me know if none of that works for you. Thanks! http://www.arcengames.com/forums/index.php/topic,15352.0.html |
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Hard to respond, because this problem does not appear regularly. Right now I can play no problem. Should I look for some additional information for you next time I hit this? ... but this is a *breakpoint*, I thought you placed it in your code to track something, catch a scenario, etc... |
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Unfortunately the breakpoint referenced is in the Unity 3D engine. Something is causing the engine itself to crash before it really gets to loading our game inside it. The engine contains the mono runtime, on top of which our code runs. So when something causes the engine to crash itself, you get C++ errors like the above from inside the engine core, versus mono-style errors that are usually our fault. It's very very hard for our code to crash the engine. Not impossible, but generally it has to do with loading too many assets or an infinite loop or something, which would be a crash that you experience late in the game or doing something intensive, not on startup. Crashes on startup are almost always something external interfering with the engine, or not all the files being there properly for the engine to be able to load (verifying steam files if you are on steam very very rarely finds that not all the files were downloaded and hence the engine puking). |
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Right now the game hangs without a visible error message at about 90% attempts to start the game, but sometimes the game manages to start. Tried disabling antivirus, checking the files. There seems to be an error window beneath the title screen titled "Fatal error in gc" but I cannot bring it to the front. I also found some crash files, attaching them... (or not, because I don't see how to attach files to an already existing issue :( ) gc.log: Last error code: 3e6 ArcebDebugLog.txt: 5/2/2014 12:27:42 AM Steamworks Init 5/2/2014 12:27:42 AM Steamworks IsRunning: True 5/2/2014 12:27:42 AM GameInit (0 - 5/2/2014 12:27:42 AM) 5/2/2014 12:27:42 AM GameInit (1 - 5/2/2014 12:27:42 AM) 5/2/2014 12:27:42 AM GameInit (2 - 5/2/2014 12:27:42 AM) 5/2/2014 12:27:44 AM audio load: 205 5/2/2014 12:27:44 AM GameInit (3 - 5/2/2014 12:27:44 AM) 5/2/2014 12:27:44 AM GameInit (4 - 5/2/2014 12:27:44 AM) 5/2/2014 12:27:44 AM IsSubscribedApp Failed at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Steamworks.RunningCheck() at Game.GameForm_Load() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 5/2/2014 12:27:44 AM GameInit (5 - 5/2/2014 12:27:44 AM) 5/2/2014 12:27:44 AM GameInit (6 - 5/2/2014 12:27:44 AM) 5/2/2014 12:27:45 AM GameInit (7 - 5/2/2014 12:27:45 AM) |
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Fatal Error In GC is basically the classic "unity got killed by an external process" error message. What antivirus are you using? There are reports about AVAST not avoiding issues even when disabled, although users found a way to work around that. If you are using the steam version, you can also disable the automatic check for updates under the Game tab of settings, and that tends to also placate some antivirus programs that get offended by the check for new versions. Hope that helps! |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 30, 2014 4:01 pm | CygnusX1 | New Issue | |
Apr 30, 2014 4:03 pm | CygnusX1 | Product Version | 1.007 Beta (Solar Map Balance And Auto-Resolve Polish) => 1.008 (Hotfix) |
Apr 30, 2014 5:04 pm | Chris_McElligottPark | Note Added: 0037073 | |
Apr 30, 2014 5:04 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 30, 2014 5:04 pm | Chris_McElligottPark | Status | new => feedback |
May 1, 2014 1:47 am | CygnusX1 | Note Added: 0037099 | |
May 1, 2014 1:47 am | CygnusX1 | Status | feedback => assigned |
May 1, 2014 1:48 am | CygnusX1 | Note Edited: 0037099 | |
May 1, 2014 10:39 am | Chris_McElligottPark | Note Added: 0037106 | |
May 1, 2014 10:39 am | Chris_McElligottPark | Status | assigned => feedback |
May 1, 2014 6:33 pm | CygnusX1 | Note Added: 0037195 | |
May 1, 2014 6:33 pm | CygnusX1 | Status | feedback => assigned |
May 1, 2014 6:34 pm | CygnusX1 | Note Edited: 0037195 | |
May 1, 2014 7:06 pm | Chris_McElligottPark | Note Added: 0037196 |