View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014851 | The Last Federation | Gameplay Idea | May 1, 2014 2:18 pm | May 9, 2014 7:35 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.009 (Merging Beta Branch With Official) | ||||
Fixed in Version | 1.017 (Back From A Long Quest) | ||||
Summary | 0014851: Turn Hydra Homeworld into indestructable Science Outpost | ||||
Description | Currently the Hydra Homeworld has no purpose. Why not turn it into a Indestructible Science Outpost (collecting remnants of Hydra Tech)? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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It does have a purpose -- it boosts resource production everywhere -- but I like your idea better. |
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You see? Information like that is very important, but players had absolutely no indication that the Hydral homeworld was actually important. All we could see was that the AI fought over a dead world, but no indication of why. Everything needs to have a tooltip. All of the scores in the racial power chart need to have tooltips showing exactly where each score is coming from, even something so simple as: "Base score: 1, This tech: x1.1, That tech: x1.5, Science outpost: x5, Science outpost: x5" |
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Can you also allow the Hydra player to recapture it? (Those dirty Peltians don't deserve to harvest our dead for their own game.) |
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For 1.017: * Destroyed planets no longer boost resource gathering efforts of the races which control them; instead they provide +100% boosts to science and manufacturing (basically like a super science outpost and super manufacturing outpost rolled into one, as each of those gives +50% to its respective category). Thanks :) |
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Huh, just wondering if Hydral homeworld would be the "Super science outpost" while other dead worlds are the resource boosting ones since they are harvesting the remnants of the planet? I mean, why would other destroyed planets give bonus science? |
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Might simplify the text to something like: Destroyed planets provide double the benefit of a single Research Outpost and single Manufacturing Outpost. If the bonus is additive then it actually is 100% bonus (50% + 50%). However, if it is multiplicative then it is actually not as good as 2 outposts. (However it still is both a Science and Manufacturing boost): 2 outposts (add) = 1 + .5 + .5 = 2 2 outposts (mult) = 1*1.5 ^2 => 2.25 1 destroyed planet = 1*2 => 2 |
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Perhaps "Gives a benefit equivalent to 2 science stations and a manufacturing station" would be a better way to describe it. |
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I'm assuming it is multiplicative still (given Arcen comments), so that statement would be incorrect Drak. It would be equivalent to two 41.4% boosting outposts. ------------------------------------------------------------------------------- Alternatively bonuses could be additive within class: (Note: I'm guessing to these relationships because the actual relationships are unknown. This formulation is consistent with observable data.) Example: Racial Base: 6 Technology Modifiers: 120%, 150% 130% Outpost Modifiers: 150% 150% Population/Planet Modifiers: 200% Additive within Class; Multiplicative between classes 6 * (1 + 20% + 50% + 30%= 200%) * (1 + 50% + 50% = 200%)* (1 + 1= 200%) = 48 All Multiplicative 6 * 1.2 * 1.5 * 1.3 * 1.5 * 1.5 * 2 = 63.18 All Additive 6 *(1 + .2 + .5 + .3 +.5 +.5 +1) = 24 The Additive methods have always made more sense to me. Consider what happens if you add one or two additional Research Outpost to each of the above examples. Additive within Class; Multiplicative between class 6 * (1 + .20 + .50 + .30) * (1 + .50 + .50 + .5)* (2) = 60 6 * (1 + .20 + .50 + .30) * (1 + .50 + .50 + .5 + .5)* (2) = 72 Effect of the 3rd Research Outpost: +12 science Effect of the 4th Research Outposts: +12 science Effect depends on base * tech * population All Multiplicative 6 * 1.2 * 1.5 * 1.3 * 1.5 * 1.5 *1.5 * 2 = 94.77 6 * 1.2 * 1.5 * 1.3 * 1.5 * 1.5 *1.5 * 1.5* 2 = 142.155 Effect of the 3rd Research Outpost: +31.59 science Effect of the 4th Research Outposts: +47.385 science Effect depends on base * tech * population * outposts All Additive 6 *(1 + .2 + .5 + .3 +.5 +.5 +1 + .5) = 27 6 *(1 + .2 + .5 + .3 +.5 +.5 +.5 +1 + .5) = 30 Effect of the 3rd Research Outpost: +3 science Effect of the 4th Research Outpost: +3 science Effect depends on base |
Date Modified | Username | Field | Change |
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May 1, 2014 2:18 pm | ptarth | New Issue | |
May 1, 2014 2:20 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 1, 2014 2:20 pm | Chris_McElligottPark | Status | new => assigned |
May 1, 2014 2:20 pm | Chris_McElligottPark | Note Added: 0037157 | |
May 1, 2014 2:48 pm | GC13 | Note Added: 0037161 | |
May 1, 2014 2:53 pm | ptarth | Note Added: 0037162 | |
May 9, 2014 3:59 pm | keith.lamothe | Internal Weight | => New |
May 9, 2014 3:59 pm | keith.lamothe | Note Added: 0037801 | |
May 9, 2014 3:59 pm | keith.lamothe | Status | assigned => resolved |
May 9, 2014 3:59 pm | keith.lamothe | Fixed in Version | => 1.017 (Back From A Long Quest) |
May 9, 2014 3:59 pm | keith.lamothe | Resolution | open => fixed |
May 9, 2014 4:20 pm | CricketMask | Note Added: 0037804 | |
May 9, 2014 5:42 pm | ptarth | Note Added: 0037816 | |
May 9, 2014 6:27 pm | Drak | Note Added: 0037819 | |
May 9, 2014 7:35 pm | ptarth | Note Added: 0037828 | |
May 9, 2014 7:37 pm | ptarth | Note Edited: 0037828 |