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IDProjectCategoryLast Update
0014888The Last FederationBug - OtherMay 5, 2014 9:12 pm
ReporterCricketMask Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.011 (Hotfix) 
Fixed in Version1.013 (Love, Hate, And Challenge) 
Summary0014888: Ironman doesn't autosave
DescriptionIf you play ironman and save & quit, and then reload and die, you can load the save and continue from where you saved. So the save doesn't actually autosave and overwrite the save like the text claims it does. This means that you can exploit ironman very easily if you want to.
TagsNo tags attached.
Internal WeightNew

Activities

Drak

May 2, 2014 11:42 pm

reporter   ~0037289

Also, I'd like a "save" (in addition to the "save & quit") button. Ironman only needs to ensure no reloading and that on quitting the game is saved, it doesn't need to prevent saving, for instance when you want to create a file to post with an error report ;). It can still save over the appropriate Ironman_1.sav (or whatever), but having to quit to the menu and them hit quick load every time I want to ensure my pogress is secured, or need to create a file for these error reports, is needless extra effort.

If there are any concerns with abuse of the "save" button, please realize you can easily save and quit, then quickload, then alt-f4 if things go badly and reload you snapshot. Ironman is already a feature that requires the player to play along with, so the extra convenience doesn't detract from the intent.

Chris_McElligottPark

May 5, 2014 12:44 pm

administrator   ~0037445

Thanks!

* Directly after a combat is won or lost, ironman now autosaves. This should prevent any exploits with being able to work around the ironman restrictions, but please do let us know if you find any more!

Drak

May 5, 2014 8:46 pm

reporter   ~0037501

I assume exploits like save & quit, copy file as Ironman_2.save (or whatever is next) then copying it back (or loading the other file) if things go badly, and/or saving before doing something crazy and then hitting alt-f4 (or the unix/mac equivalents) when things start going poorly, but before combat actually ends, aren't being included in that "if you find any more", right? :)

Chris_McElligottPark

May 5, 2014 9:12 pm

administrator   ~0037504

Yeah, stuff like that is kind of always going to be a thing, really. There are a few ways that we can get around that that we've tried in past games (Valley 2, I think?), but doing that sort of thing means that there is a nontrivial risk of the entire savegame becoming "invalid to load" because of time offsets if the game doesn't shut down well, etc.

Issue History

Date Modified Username Field Change
May 2, 2014 2:29 pm CricketMask New Issue
May 2, 2014 11:42 pm Drak Note Added: 0037289
May 5, 2014 12:44 pm Chris_McElligottPark Internal Weight => New
May 5, 2014 12:44 pm Chris_McElligottPark Note Added: 0037445
May 5, 2014 12:44 pm Chris_McElligottPark Status new => resolved
May 5, 2014 12:44 pm Chris_McElligottPark Fixed in Version => 1.013 (Love, Hate, And Challenge)
May 5, 2014 12:44 pm Chris_McElligottPark Resolution open => fixed
May 5, 2014 12:44 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 5, 2014 8:46 pm Drak Note Added: 0037501
May 5, 2014 9:12 pm Chris_McElligottPark Note Added: 0037504