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IDProjectCategoryLast Update
0014957The Last FederationGameplay IdeaJan 23, 2015 1:27 pm
Reportertimfortress Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.012 (War And Spies) 
Summary0014957: Dueling Burlust Warlords could be more fun
Description(Below suggestion only apply to normal difficulty ,dueling war lord above hard is really hard due to their moving speed)
1,Dueling Warload should like a Boss battle , should have a more felling of 1v1,no t just pressing down shoot backwards with X2 speed.May be different warlord got his own type of dueling style ,to keep dueling fun and fresh, I can start giving out some types

1,"Cage dueling"lord , player duel with the warlord in limited space area, Warlord may not just following players but they try to dodge as well, starting wall turrents setup is also an option

2,"Big Daddy"Warlord with super huge ship,with 8-12 attcking buttlet,rackects and beam turrents for all directions it definitely a new thing but its a boss like battle so every thing happens.This boss rarely moves but they could turn around and cover his ship's weakness(The behind I say)

3,"Ultra beam"Lord types to prevent warlord just following players,for example a ship that will gather energy(that means wait a couple of seconds)and then shoot some beams in "Unlimited range" so you still need to try to doge it even you are really far away.

4,"Cheating" warlord who can deploy ships (to prevent chasing again ships will come from any side and they are like bounty hunter like)

5,"Stealth" Lord is just same to the old one but every 3-4 turns he will turn Stealth on and increase its speed

6,"Teleport"lord his ship just keep jumping around you,if you want to dodge

I think type 5,6 wont solve the problem but just a bit of suggestions.
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0014366 resolvedChris_McElligottPark Burlust Duel Feedback 
related to 0014277 resolvedChris_McElligottPark Burlust duels still exploitable. --Collated Feedback 

Activities

worldstone

May 6, 2014 12:37 am

reporter   ~0037537

I agree there are many ways to spice up the Burlust Warlord fights. Great suggestions.

Prokofiev

May 18, 2014 11:22 am

reporter   ~0038168

Last edited: May 18, 2014 5:02 pm

If the Burlist leaders are allowed to deploy special weapons in battle, I'd like to have mine available, as well. Otherwise it would feel too much like the Burlists relied upon unfair advantages, when their culture instead relies on winning by brute force.

Chris_McElligottPark

Jan 23, 2015 1:27 pm

administrator   ~0039883

We completely redid the warlord battles for 2.0, so marking this one completed since it's referring to a waaaay old version of the battle.

Issue History

Date Modified Username Field Change
May 5, 2014 4:24 pm timfortress New Issue
May 6, 2014 12:37 am worldstone Note Added: 0037537
May 17, 2014 5:54 pm Poulpe Relationship added related to 0014366
May 18, 2014 11:00 am timfortress Relationship added related to 0014277
May 18, 2014 11:22 am Prokofiev Note Added: 0038168
May 18, 2014 5:02 pm Prokofiev Note Edited: 0038168
Jan 23, 2015 1:27 pm Chris_McElligottPark Internal Weight => New
Jan 23, 2015 1:27 pm Chris_McElligottPark Note Added: 0039883
Jan 23, 2015 1:27 pm Chris_McElligottPark Status new => resolved
Jan 23, 2015 1:27 pm Chris_McElligottPark Resolution open => fixed
Jan 23, 2015 1:27 pm Chris_McElligottPark Assigned To => Chris_McElligottPark