View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0014957 | The Last Federation | Gameplay Idea | May 5, 2014 4:24 pm | Jan 23, 2015 1:27 pm | |
Reporter | timfortress | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.012 (War And Spies) | ||||
Summary | 0014957: Dueling Burlust Warlords could be more fun | ||||
Description | (Below suggestion only apply to normal difficulty ,dueling war lord above hard is really hard due to their moving speed) 1,Dueling Warload should like a Boss battle , should have a more felling of 1v1,no t just pressing down shoot backwards with X2 speed.May be different warlord got his own type of dueling style ,to keep dueling fun and fresh, I can start giving out some types 1,"Cage dueling"lord , player duel with the warlord in limited space area, Warlord may not just following players but they try to dodge as well, starting wall turrents setup is also an option 2,"Big Daddy"Warlord with super huge ship,with 8-12 attcking buttlet,rackects and beam turrents for all directions it definitely a new thing but its a boss like battle so every thing happens.This boss rarely moves but they could turn around and cover his ship's weakness(The behind I say) 3,"Ultra beam"Lord types to prevent warlord just following players,for example a ship that will gather energy(that means wait a couple of seconds)and then shoot some beams in "Unlimited range" so you still need to try to doge it even you are really far away. 4,"Cheating" warlord who can deploy ships (to prevent chasing again ships will come from any side and they are like bounty hunter like) 5,"Stealth" Lord is just same to the old one but every 3-4 turns he will turn Stealth on and increase its speed 6,"Teleport"lord his ship just keep jumping around you,if you want to dodge I think type 5,6 wont solve the problem but just a bit of suggestions. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0014366 | resolved | Chris_McElligottPark | Burlust Duel Feedback |
related to | 0014277 | resolved | Chris_McElligottPark | Burlust duels still exploitable. --Collated Feedback |
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I agree there are many ways to spice up the Burlust Warlord fights. Great suggestions. |
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If the Burlist leaders are allowed to deploy special weapons in battle, I'd like to have mine available, as well. Otherwise it would feel too much like the Burlists relied upon unfair advantages, when their culture instead relies on winning by brute force. |
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We completely redid the warlord battles for 2.0, so marking this one completed since it's referring to a waaaay old version of the battle. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 5, 2014 4:24 pm | timfortress | New Issue | |
May 6, 2014 12:37 am | worldstone | Note Added: 0037537 | |
May 17, 2014 5:54 pm | Poulpe | Relationship added | related to 0014366 |
May 18, 2014 11:00 am | timfortress | Relationship added | related to 0014277 |
May 18, 2014 11:22 am | Prokofiev | Note Added: 0038168 | |
May 18, 2014 5:02 pm | Prokofiev | Note Edited: 0038168 | |
Jan 23, 2015 1:27 pm | Chris_McElligottPark | Internal Weight | => New |
Jan 23, 2015 1:27 pm | Chris_McElligottPark | Note Added: 0039883 | |
Jan 23, 2015 1:27 pm | Chris_McElligottPark | Status | new => resolved |
Jan 23, 2015 1:27 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 23, 2015 1:27 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |