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IDProjectCategoryLast Update
0015042The Last FederationGameplay IssueMay 9, 2014 2:56 am
ReporterDrak Assigned ToChris_McElligottPark  
Status feedbackResolutionreopened 
Product Version1.016 (Finish Him!) 
Summary0015042: Apparently an enemy that's significantly stronger than you can be "critically weak"
DescriptionThe Thoraxians (Str 1,319) decided that the Acutians (Str 1,580 plus Planetary Ion Cannons) are "critically weak" - I think they're doing that "new math" thing again...
TagsNo tags attached.
Internal WeightNew

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Drak

May 8, 2014 10:05 am

reporter  

TheStrongAreCritWeak.JPG (305,934 bytes)

Chris_McElligottPark

May 8, 2014 10:11 am

administrator   ~0037723

Look again at that screenshot. :)

The Thoraxians outnumber the Acutians, but you might not notice because they have moved part of their forces already to the Acutian planet. They don't outnumber them by MUCH, but that's not the criteria they are using to decide they are critically weak. They see that there is a tiny 10m population on that planet, and that they have more effective power than the other side, and so in they go.

Drak

May 8, 2014 6:31 pm

reporter   ~0037742

Last edited: May 8, 2014 6:34 pm

Ahh! Well, the whole system (except the Pektians) are basically suiciding into the "opportunistic" and "critically weak" planets like crazy, which is fine, as it prevents them from ever building up enough of a fleet to actually do any damage, so I'm just out there building relations buildings and profitting like crazy... :)

Drak

May 9, 2014 2:05 am

reporter   ~0037772

I could've started a new ticket (and maybe should have, let me know and I'll change the behavior in the future), but it's pretty related, so I decided to just drop it in a feedback and let you decide.

I don't think the AI is considering things like Planetary Ion Cannons correctly (if at all) when deciding to attack. For instance, against a planet with 5 Ion cannons, double the fleet power isn't even CLOSE to what you need to take the planet. Assuming your opponnt has 1,000 power around the target planet, even if you're able to kill 5 power per day, that's a 200 day siege (which is fine btw - I really prefer these long sieges) but with 5 ion cannons firing at you each day, they're going to kill off 1,000 of your ships by themselves...

ptarth

May 9, 2014 2:56 am

reporter   ~0037775

When fleet combat was made less deadly, Planetary Ion Cannons didn't seem to get rebalanced along with the ships.

Issue History

Date Modified Username Field Change
May 8, 2014 10:05 am Drak New Issue
May 8, 2014 10:05 am Drak File Added: TheStrongAreCritWeak.JPG
May 8, 2014 10:11 am Chris_McElligottPark Internal Weight => New
May 8, 2014 10:11 am Chris_McElligottPark Note Added: 0037723
May 8, 2014 10:11 am Chris_McElligottPark Status new => closed
May 8, 2014 10:11 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 8, 2014 10:11 am Chris_McElligottPark Resolution open => no change required
May 8, 2014 6:31 pm Drak Note Added: 0037742
May 8, 2014 6:34 pm Drak Note Edited: 0037742
May 9, 2014 2:05 am Drak Note Added: 0037772
May 9, 2014 2:05 am Drak Status closed => feedback
May 9, 2014 2:05 am Drak Resolution no change required => reopened
May 9, 2014 2:56 am ptarth Note Added: 0037775