View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015077 | The Last Federation | Suggestion | May 9, 2014 11:40 am | May 12, 2014 10:08 am | |
Reporter | L4m3ness | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 1.016 (Finish Him!) | ||||
Summary | 0015077: Replace "Tech not available before year x" by a softer cap? | ||||
Description | Sort of related to my question of "Benefit/Cost of War" (0015028), I would like to remind of a feature of the tech tree that slightly bugged me: There is technologies that can not be researched until year x has passed. Period. I think this is a very artificial system and could be solved in a more "natural" way. I know of two approaches to this. a) The 'Europa Universalis Style': You can research everything if you got the requirements. However, if you are ahead of time, you have to pay extra 'science points' (e.g. 10% per year or so). This makes the year-limit a soft instead of a hard cap. On the other side, if I remember correctly, there is even a "Your neighboring country knows the tech? You get a x% bonus on your research on that" (because 'soft' spying is always possible, in comparison to just straight up stealing it). b) The 'Civilization' Style: The races have some sort of "development score" (for example: Population size) that measures their current scientific abilities. In Civ it's "light bulbs per round". Everything can be researched, however the cost of the techs increase proportionally to the average of this score. If you invest a lot of science, you get ahead of others (above average). If you fight a lot of wars, you fall behind by investing your money/power into military instead of science. Thus, fulfilling both approaches ideally is mutually exclusive and allows for more variety. Both systems have a more natural flow to themselves and don't artificially prevent whether a superior (scientific) power can get more ahead or not. Thus it allows to invest into tech in order to have a smaller but stronger army - instead of having a fight where everyone has the same tech level and only their military production matters. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Personally, I like this existing approach as it is very simple and easy to plan around. It's the same style as SimCity, which is where I got the idea. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 9, 2014 11:40 am | L4m3ness | New Issue | |
May 12, 2014 10:08 am | Chris_McElligottPark | Internal Weight | => New |
May 12, 2014 10:08 am | Chris_McElligottPark | Note Added: 0037892 | |
May 12, 2014 10:08 am | Chris_McElligottPark | Status | new => closed |
May 12, 2014 10:08 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 12, 2014 10:08 am | Chris_McElligottPark | Resolution | open => won't fix |