View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015168 | The Last Federation | Gameplay Idea | May 14, 2014 11:03 pm | May 14, 2014 11:12 pm | |
Reporter | Drak | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.016 (Finish Him!) | ||||
Summary | 0015168: Feature: Tactical "Hot Swapping" of weapons and Specials | ||||
Description | The idea is to allow the player to "hot swap" a weapon (or spcial) slot in combat. This is similar to how special abilities work now, but quicker and deliberate (you could swap out an ability that has charges left, or that can't be used). Basically, you could (rt-click, select a drop down, whatever) a weapon or special slot and chose a new weapon to go there during tactical missions and a "countdown" timer (of perhaps 5 turns for weapons, 20-30 for specials) would start (the current weapon/special could stay available for use, or it could be disabled during the swap, depending on which is more fun/balanced/etc) and once the timer completes, the newly selected weapon takes the place of the old. Specials no longer need to swap out automatically upon depletion, it'd become the player's responsibility to "relaod" the ability (and shose which ability takes its place) if desired. Different abilities could have different "swap in" times as well, so swapping in (for example) anti-swarm lasers might be easy, while swapping in a nuke might take longer. This ability also addresses some other issues (related below). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0015070 | resolved | keith.lamothe | Random refilling of Special Abilities penalizes you for getting Hydral Abilities! |
related to | 0015119 | new | Suggested Weapon Rebalance |