View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015221 | AI War 1 / Classic | Bug - Gameplay | May 18, 2014 1:59 pm | May 18, 2014 1:59 pm | |
Reporter | Burnstreet | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.028 | ||||
Summary | 0015221: Spire Blades not aquiring targets when many ships are on the planet | ||||
Description | In my current game I do extensively use Spire Blade Spawners and Lightning Torpedo Frigates. When more than about 2-3k AI ships are on the same planet as my fleet ball, , the game performance goes down and the blades seem to take so long to aquire targets that they expire before starting to move. This makes them quite pointless. The lightning torpedos also seem to take quite long before they start to move. See attached save, fleet ball is on Bupihtooth. Changing game speed or performance profile does not seem to help. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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May 18, 2014 1:59 pm | Burnstreet | New Issue | |
May 18, 2014 1:59 pm | Burnstreet | File Added: DUBIDU.sav |