View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015246 | AI War 1 / Classic | Suggestion - New Unit Ideas - Bonus Ships | May 22, 2014 6:00 am | May 22, 2014 6:03 am | |
Reporter | Shoat | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0015246: Bonus (Star-)ship type: Lich/Deathknight (decently potent combatant, has hp/armor/engine attrition-aura with limited range) | ||||
Description | Hello again. Once again I have an idea that I wish to share (you can thank the one guy who said he liked my first idea for that, otherwise I wouldn't have had the courage). Also once again, the name I provide is only the thematical inspiration I had for it and I'm sure Chris&Keith could find more fitting names if they don't like my fantasy-heavy naming. This one is comparatively simple. It's a big and tough combat ship (big fleet ship or starship, not sure yet) with a slightly powered-down attack compared to it's peers, but an Attrition aura (dealing hp damage and a bit of engine and armor damage per second) to compensate for it. For deciding on how the aura works, let's look at other similar effects. Range for "aura" effects (or generally passive effects of mobile ships): Spire gravity drain aura: 8000 range Gravity turret: 5000/7000/9000 range Most tractor beams: 1500-5000 range Electrical shuttle AOE damage: 7000 range Spider bot attack range: 10000 range Armor rotter attack range: 7000 range -> If this ends up a starship (very low cap of 1 or 2) it can probably get away with having high range on this aura (8000-10000), if it ends up a fleet ship (cap of 5-10), it should probably be lower (4000 + 1000 per mark?) since there'll be more of them to cover more ground Attrition Stationary attritioner: 400/s, planetary range Spirecraft attritioner: 300/s per mark (+feedback), planetary range -> Now if we go down from planetary range (100k+) to less than 10k, the damage COULD go up by a really really large amount (many thousands of points per second). But since it should thematically have most of it's DPS come from it's normal single-target attack (the aura is mostly utility and dealing with swarming enemies) it could be something like 1000/s per mark (even stuff like nanoswarms have 48k hp each, so maybe this is even too low, not sure how to balance this) Armor Damage Spire armor rotter: 2500/s per mark Nanoswarm: 100 (to 4/6/8/10/12 targets) per swarm (difficult to estimate per second since it varies on how fast you can build them and get them into action) -> Balancing this against Armor&Tank fleet ships it'd be 100/s per mark armor damage, meaning an Armor or Tank ship is reduced to 0 armor if it stays in range of a Lich/Deathknight for 15 seconds straight. Though like all numerical parts of my suggestions it'll probably have to change pretty quickly once tested. Engine Damage (this one's tough since there's a lot of engine damaging in the game and it varies wildly in magnitude) Spider bot: 12/s per mark Plasma siege starship: 625/s per mark Riot starship: 50/s per mark (base) + a whole lot per second (modules) Flagship: 12.5/s regardless of mark Nanoswarm: 10 (to 4/6/8/10/12 targets) per swarm (varying "attack speed") -> Looking at these (and at engine health numbers which are usually 100 or 1000 or 100000) I think this one should be low (1/s or 2/s per mark) just to be careful. This will still be powerful enough so an MKV can disable every normal fleedship in range in ten/twenty seconds (and cause slightly noticeable damage to things with huge engine health), while being only okay-ish utility on an MK1. Other than that it'd have decent range (equal to aura range, or aura range -1k or such) and a strong single-target attack (one bullet, 6-8s reload timer) to offset the AOE utility aura. DPS would be equal to whichever you consider the "standard brawler" starship/big fleetship minus a penalty for the aura's DPS (assuming X number of targets, thus subtracting X*auradps from the ship's attack-dps). It would have to be decently tough, though (standard 1k per mark armor and either 10-20m health per mark if starship or about 2m health per mark if big fleet ship) and only have pretty low speed (about 60). Thank you for reading my suggestion, and as always I hope you like at least the basic idea behind it. I hope to get constructive suggestions along with criticism (tell my why you disliked some part of my suggestion and tell me what you'd do better). | ||||
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Date Modified | Username | Field | Change |
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May 22, 2014 6:00 am | Shoat | New Issue | |
May 22, 2014 6:03 am | Shoat | Summary | New (Star-)ship type: Lich/Deathknight (decently potent combatant, has attrition-aura with limited range) => Bonus (Star-)ship type: Lich/Deathknight (decently potent combatant, has hp/armor/engine attrition-aura with limited range) |