View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015389 | AI War 1 / Classic | Crash/Exception | Jun 8, 2014 7:24 am | Jun 8, 2014 12:38 pm | |
Reporter | Burnstreet | Assigned To | keith.lamothe | ||
Status | feedback | Resolution | open | ||
Product Version | 7.034 | ||||
Summary | 0015389: Server received data error | ||||
Description | In my current game I got above message and then the game stopped with "waiting for player". I was able to revive the game though the manage players screen. When the error occured, I had all my ships on Zikin selected and right-clicked the barracks on the barracks there. The attached save is from when the game was waiting for players. Error message: 6/8/2014 12:53:35 PM Server Receiving Data Error: Ionic.Zlib.ZlibException: Bad CRC32 in GZIP stream. (actual(D8C000EA)!=expected(C000EA07)) at Ionic.Zlib.ZlibBaseStream.finish () [0x00000] in <filename unknown>:0 at Ionic.Zlib.ZlibBaseStream.Close () [0x00000] in <filename unknown>:0 at Ionic.Zlib.GZipStream.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 at System.IO.Stream.Close () [0x00000] in <filename unknown>:0 at Compressor.DecompressStringGZip (System.String compressedText, Boolean IsOptional) [0x00000] in <filename unknown>:0 at Game.ServerReceivingData (Int32 ConnectionIndex, Int32 FromPlayerNumber, NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Game.ServerReceivingData(Int32 ConnectionIndex, Int32 FromPlayerNumber, NetworkMessageType Type, System.String Message) at NetworkClientWrapper.SendMessageToServer(NetworkMessageType Type, System.String Message) at Game.SendTurnStarting(Int32 OverridingTurn, Boolean SkipRandom) at Game.RunOneCycleOfSimulation() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.UsedToBeFixedUpdate() at MainCameraLogic.Update() | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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That's... bizarre. I don't think I've ever seen that error before. A few questions: 1) Was this multiplayer? (I haven't had a chance to open the save yet) 2) Has this happened to you again? 3) Is it reproducible? Thanks! |
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1) This was single player, a 10 HW game 2) no, it didn`t 3) no, unfortunately it is not reproducible |
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Ok, then my theories are: 1) Possibly related to the null-exception bug just fixed in 7.035 (which is now out), though this would be strange in that such bugs have never caused corruption in the GZIP stuff before. 2) An extremely rare (never reported to us before) bug in the GZIP library we're using, itself. Not much we can do about it if so, but it probably would not recur. 3) An intermittent hardware/OS/whatever failure that corrupted the memory of the GZIP stream. This is pretty unlikely unless you're seeing strange errors in general computer usage, but it is possible. Anyway, let me know if you see it again. If so more investigation is necessary. If not I'll probably employ the ostrich algorithm ;) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 8, 2014 7:24 am | Burnstreet | New Issue | |
Jun 8, 2014 7:24 am | Burnstreet | File Added: SERVER RECEIVING DATA ERROR.sav | |
Jun 8, 2014 8:33 am | keith.lamothe | Note Added: 0038480 | |
Jun 8, 2014 8:33 am | keith.lamothe | Assigned To | => keith.lamothe |
Jun 8, 2014 8:33 am | keith.lamothe | Status | new => feedback |
Jun 8, 2014 8:34 am | keith.lamothe | Note Edited: 0038480 | |
Jun 8, 2014 8:56 am | Burnstreet | Note Added: 0038481 | |
Jun 8, 2014 8:56 am | Burnstreet | Status | feedback => assigned |
Jun 8, 2014 12:38 pm | keith.lamothe | Note Added: 0038486 | |
Jun 8, 2014 12:38 pm | keith.lamothe | Status | assigned => feedback |
Jun 8, 2014 12:38 pm | keith.lamothe | Note Edited: 0038486 |