View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015445 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Jun 19, 2014 10:04 pm | Jun 19, 2014 10:04 pm | |
Reporter | crawlers | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.035 | ||||
Summary | 0015445: Regen chamber saving younglings | ||||
Description | Add to chamber ability to build up build points (BP), the rate and limit of BP may need to be fudged for balance, but it uses them whenever a player owned youngling dies, preventing its death and returning it with 1 health loaded inside the chamber (player owned so that it does not endlessly spend BP saving a few allied enclave younglings all day). Since the ai gets these chambers as well, it would give reason to kill them first. This is to give regen chambers some purpose, since at the moment they are buggy and tend to draw younglings away from the battle. Regeneration chambers may need a per planet limit as well as a galaxy limit if this is added, since 10 chambers on 1 planet could mean endless neinzul respawning. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 19, 2014 10:04 pm | crawlers | New Issue |