View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015460 | AI War 1 / Classic | Bug - Gameplay | Jun 21, 2014 3:16 am | Jun 21, 2014 3:21 pm | |
Reporter | Draco18s | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 7.039 | ||||
Fixed in Version | 7.040 | ||||
Summary | 0015460: Fortresses will Repair Broken Beacon | ||||
Description | Fortresses will ignore "engineers will not assist above X resource cost" setting. Probably fine...except when it comes to beacons. At 2000 m/s | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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For 7.040: * Fixed a bug where multi-repair units (like forts, MSDs) could repair "broken" units (that metamorph at full health). Since they do their repairing without player orders this could be a problem with some of them. Thanks :) |
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*Salute* |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 21, 2014 3:16 am | Draco18s | New Issue | |
Jun 21, 2014 3:16 am | Draco18s | File Added: Nomad1.sav | |
Jun 21, 2014 1:04 pm | keith.lamothe | Internal Weight | => New |
Jun 21, 2014 1:04 pm | keith.lamothe | Note Added: 0038559 | |
Jun 21, 2014 1:04 pm | keith.lamothe | Status | new => resolved |
Jun 21, 2014 1:04 pm | keith.lamothe | Fixed in Version | => 7.040 |
Jun 21, 2014 1:04 pm | keith.lamothe | Resolution | open => fixed |
Jun 21, 2014 1:04 pm | keith.lamothe | Assigned To | => keith.lamothe |
Jun 21, 2014 3:21 pm | Draco18s | Note Added: 0038560 |