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IDProjectCategoryLast Update
0015538AI War 1 / ClassicSuggestion - Balance TweaksAug 25, 2014 10:27 am
Reportercrawlers Assigned To 
Status newResolutionopen 
Product Version7.045 
Summary0015538: collection of things that do not scale properly with caps
Description+major issue
-minor issue

Benefit from caps decrease:
+Insanity Inducer/botnet (more strength zombied per second)
+Paralyzer modules (similar reason)
-Tractor/Widow beams (except turret, etherjet, and other things that reduce in number due to cap, similar reason)
-Swallowers (maw, not ones that swallow starships)
-Armor (fleet ships do more damage at higher levels, so they bypasss armor better of larger ships)

Benefit from caps increase:
-Lightning warhead (more likely to deal full damage due to having more targets to spread it over)
-Lightning shuttle (same reason)
-Plasma siege of any sort (starship, siege engine, module, etc, same reason)
-Spiders and Spider turret vs non scaling targets, such as starships (more engine dmg vs constant engine health)
-Armor destroying fleet ships vs non scaling targets (more armor damage)

Unclear
-to be added once something is found
TagsNo tags attached.
Internal Weight

Activities

Ranakastrasz

Jul 5, 2014 9:15 pm

reporter   ~0038642

Paralyzers on ships are not effected, as they lose count as well. Champions however are.

Bognor

Jul 8, 2014 12:29 am

reporter   ~0038650

I haven't confirmed by testing, but I've heard ion cannons' rate of fire varies when you change the ship cap.

crawlers

Jul 8, 2014 9:24 am

reporter   ~0038651

it seems to me that it is always 8s cool down, but if anyone knows for sure please tell so I can update the list.

keith.lamothe

Jul 14, 2014 1:22 pm

administrator   ~0038686

Ion cannon rate-of-fire varies with cap. I suspect it's shots-by-salvo that changes rather than seconds-per-salvo, but I'm not 100% sure of that. But it's one or the other.

On the rest that all sounds like acceptable variation, with the possible exception of the number of tractors on stuff like the Black Widow Golem (with tons of tractors).

In general, as I said when I added the cap scale thing back in 2010, the point isn't to have exactly the same balance on all scales, since it's not really possible to do so.

crawlers

Jul 16, 2014 7:32 am

reporter   ~0038691

Last edited: Jul 16, 2014 10:34 pm

It may not be possible to get exact balance, but a few things stick out way more than others do. For instance, lightning warheads usually have more damage than they need to kill a fleet ship, even on ultra low caps, so they are not a big issue, but the insanity inducer simply gets 2x as strong every time caps is lowered (leading to cheesy exploits).

Btw, the tons and tons of tractors (200) in widow golem is dwarfed by the number of tractors on dire widow guardian (1050) even though said dire is more fragile (and has more damageable engines) than widow golem.

Issue History

Date Modified Username Field Change
Jul 5, 2014 9:13 pm crawlers New Issue
Jul 5, 2014 9:15 pm Ranakastrasz Note Added: 0038642
Jul 6, 2014 10:26 pm crawlers Description Updated
Jul 6, 2014 10:28 pm crawlers Description Updated
Jul 8, 2014 12:29 am Bognor Note Added: 0038650
Jul 8, 2014 9:24 am crawlers Note Added: 0038651
Jul 14, 2014 1:22 pm keith.lamothe Note Added: 0038686
Jul 16, 2014 7:31 am crawlers Description Updated
Jul 16, 2014 7:32 am crawlers Note Added: 0038691
Jul 16, 2014 7:32 am crawlers Note Edited: 0038691
Jul 16, 2014 7:34 am crawlers Note Edited: 0038691
Jul 16, 2014 7:36 am crawlers Note Edited: 0038691
Jul 16, 2014 7:43 am crawlers Description Updated
Jul 16, 2014 10:34 pm crawlers Note Edited: 0038691
Jul 18, 2014 7:31 am crawlers Description Updated
Jul 18, 2014 7:31 am crawlers Description Updated
Jul 18, 2014 7:33 am crawlers Description Updated
Aug 25, 2014 10:27 am crawlers Description Updated