View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015567 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jul 16, 2014 8:25 am | Jul 16, 2014 8:26 am | |
Reporter | crawlers | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.045 | ||||
Summary | 0015567: AI neinzul railpods | ||||
Description | The ai simply does not know how to use these ships, often if it unlocks them, the game actually becomes _easier_ than it was before because their damage is low enough that when I send in my fleet and pull it out 5s later, I lose only a few ships while ai loses hundreds of railpods. I suggest to counteract this by making them have a spawn multiplier, so that where 1 would previously spawn, X (subject to balance) would spawn now. | ||||
Tags | AI, balance, Neinzul | ||||
Internal Weight | |||||