View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015569 | AI War 1 / Classic | Note To Test | Jul 16, 2014 9:46 am | Jul 27, 2014 10:07 am | |
Reporter | malkiel | Assigned To | |||
Status | new | Resolution | no change required | ||
Product Version | 7.045 | ||||
Fixed in Version | 7.045 | ||||
Summary | 0015569: mime testing thoughts | ||||
Description | after noting the hydra head issue, I thought we should brainstorm other possible breaks in the reprisal logic for mimes: nienzul combat carrier drones neinzul enclave starship drones tackle drone launcher drones lightning torpedo frigate torpedoes blade spawner blades Fortress (in list because as it can move, seeing one in a reprisal would be worth a screenie) I have not tested any of these for reprisal membership issues, but I have eliminated mkV turrets from possible reprisal targets. anything else you guys can think of that makes a "minion" ship to do it's dirty work, please comment with. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
child of | 0015568 | resolved | keith.lamothe | mime using hydra heads in reprisal |
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FYI, the drones, torpedoes, and blades should all already be excluded from Miming because they have the "AI doesn't shoot at except as a target of opportunity" flag, which automatically excludes them from being mimed. They'll still contribute some small metal to the next reprisal but if that's all that's in it the reprisal will use normal composition rules (rather than Mime ones, since there won't be anything to mime). A Fortress it would indeed mime, and that would be hilarious to see. But it would probably involve either intentionally leaving an AI guard post alive or else getting supply against a tough AI world and building a fortress on it during the assault. And then losing the fort. Given those circumstances, it throwing a fort back at you (or one of your planets, anyhow, since it can't use wormholes from there) seems appropriate :) |
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tests of neinzul combat carrier, enclave starship, and blade spawner against dual mimes show no sign of spawned ships in waves. still need tests done on other items, but my test game has core fabs for both remaining original listed items. :) |
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as an aside, I'm not entirely certain about it using the normal reprisal rules.. after an extended starship offensive, I finally got blade spawners into the mix, only to have two blown up. there was immediately a reprisal wave of 8 ships. I didn't catch it visually, but I'd gamble it was 8 blade spawners. probably just the straw that broke the camel's back though, if it was programmed to hold a wave until it had something to copy, you'd know. :) |
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modified to "no change required" on account of inability to close topic. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 16, 2014 9:46 am | malkiel | New Issue | |
Jul 16, 2014 9:46 am | malkiel | Relationship added | child of 0015568 |
Jul 16, 2014 10:45 am | keith.lamothe | Note Added: 0038700 | |
Jul 16, 2014 12:46 pm | malkiel | Note Added: 0038702 | |
Jul 16, 2014 12:52 pm | malkiel | Note Added: 0038703 | |
Jul 27, 2014 10:05 am | malkiel | Resolution | open => no change required |
Jul 27, 2014 10:05 am | malkiel | Fixed in Version | => 7.045 |
Jul 27, 2014 10:07 am | malkiel | Note Added: 0038758 |