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IDProjectCategoryLast Update
0015614Bionic DuesSuggestionDec 23, 2014 12:37 pm
Reporternas1m Assigned To 
Status acknowledgedResolutionopen 
Product Version1.011 
Summary0015614: Allow the player to exit missions early (at the cost of omitting the remaining benefits)
DescriptionThis could be done for various mission types:
- Factory
- Assassination
- Lion's Den
- and probably more

Please note that the player would still be required to find the exit in the first place. I just propose to make it active after at least some some part of the mission's objective has been achieved (a fabricator destroyed, a boss killed, some enemy bots killed etc.).

Would provide an interesting trade-off in my book as well as provide a way to achieve at least something in case of spikes in RNG "luck".

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Issue History

Date Modified Username Field Change
Aug 1, 2014 8:27 am nas1m New Issue
Dec 23, 2014 12:37 pm Chris_McElligottPark Status new => acknowledged