View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015614 | Bionic Dues | Suggestion | Aug 1, 2014 8:27 am | Dec 23, 2014 12:37 pm | |
Reporter | nas1m | Assigned To | |||
Status | acknowledged | Resolution | open | ||
Product Version | 1.011 | ||||
Summary | 0015614: Allow the player to exit missions early (at the cost of omitting the remaining benefits) | ||||
Description | This could be done for various mission types: - Factory - Assassination - Lion's Den - and probably more Please note that the player would still be required to find the exit in the first place. I just propose to make it active after at least some some part of the mission's objective has been achieved (a fabricator destroyed, a boss killed, some enemy bots killed etc.). Would provide an interesting trade-off in my book as well as provide a way to achieve at least something in case of spikes in RNG "luck". | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 1, 2014 8:27 am | nas1m | New Issue | |
Dec 23, 2014 12:37 pm | Chris_McElligottPark | Status | new => acknowledged |