View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015681 | AI War 1 / Classic | Bug - Other | Aug 18, 2014 1:48 pm | Aug 18, 2014 5:10 pm | |
Reporter | brianchase | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Summary | 0015681: 8.0 - After computer goes to sleep AI War reverts to lowest resolution | ||||
Description | It looks like my AI War game changed its resolution after the computer went to sleep making it impossible*(ish) to even select the apply/accept buttons within the options on my hd monitor. *Temporary fix = press alt-tab and then drag the window open until you can select new resolution successfully. Other notes - I noticed there is no way (that I was able to find) to exit the options menu without pressing the mouse button to do so. It might be beneficial to have the option of pressing the esc button in order to cancel out of menus in case further problems like this arise. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Actually, just noticed something even stranger appears to be happening. The game reverts its resolution when the screen is turned off (which I do if I'm walking away for a while) and I noticed in this case the computer didn't even have time to sleep so the issue appears to be directly caused by powering down the screen. As a note, I've been playing AI War for years and this is most definitely a new issue and something I would have noticed prior. Thanks! |
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Unfortunately, that level of behavior is embedded deep within the Unity 3D engine, which we license but do not have the source code to. Generally speaking, I don't think that the computer going to full sleep is an intended use case with their engine. Interestingly, unity games are I believe supposed to suppress the screen saver and the screen from going to sleep anyway, so I'm not sure why that is happening -- that's something that most games suppress. I am guessing that your monitor is HDMI, or else there's not much chance that there would be such intelligence on the interactions between the OS and the monitor. Not sure, though. |
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it also could be a finicky interaction with your video driver. i myself run the game using an hdmi cable on a nvidia graphics card and have never had such an issue. it is liekly a video driver/system os interaction about losing focus kicks fullscreen to windowed. on past computers(6+years ago AND ATI) i have had to track that behavior down and kill it in the video driver but havent seen it lately. |
Date Modified | Username | Field | Change |
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Aug 18, 2014 1:48 pm | brianchase | New Issue | |
Aug 18, 2014 4:07 pm | brianchase | Note Added: 0038981 | |
Aug 18, 2014 5:03 pm | Chris_McElligottPark | Internal Weight | => New |
Aug 18, 2014 5:03 pm | Chris_McElligottPark | Note Added: 0038983 | |
Aug 18, 2014 5:03 pm | Chris_McElligottPark | Status | new => closed |
Aug 18, 2014 5:03 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 18, 2014 5:03 pm | Chris_McElligottPark | Resolution | open => not fixable |
Aug 18, 2014 5:10 pm | motai | Note Added: 0038985 | |
Aug 18, 2014 5:14 pm | motai | Note Edited: 0038985 | |
Aug 18, 2014 5:15 pm | motai | Note Edited: 0038985 |