View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015717 | AI War 1 / Classic | Balance Issue | Aug 25, 2014 1:32 pm | Aug 25, 2014 10:20 pm | |
Reporter | corfe83 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 8.001 | ||||
Summary | 0015717: Mk 3 Engineers' Armor is Too Low | ||||
Description | I don't have exact numbers (not staring at the game right now), but I noticed Mk3 engineers don't have any armor like Mk1 and Mk2 engineers do. I assume this is a bug or typo - should Mk3 engineers have armor scaling up just like Mk2 engineers have more armor than Mk1 engineers? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Mk. I engineers: 5 armor. Mk. II engineers: 10 armor. Mk. III engineers: 0 armor. However, they're cloaking and can teleport, which (at least to me) is far more useful than 15 armor would be. |
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Thanks for filling in the numbers, Toll. I agree armor is not very important for these units, but it just looks like a typo-ish mistake for Mk3 engineers to have any stat lower than Mk2. |
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Cloaking units always have zero armor in my experience. This was probably related to how armor used to be "shields" and that a lot of scifi had shields and cloaking be mutually exclusive. At least that was what I thought at the time. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 25, 2014 1:32 pm | corfe83 | New Issue | |
Aug 25, 2014 1:41 pm | Toll | Note Added: 0039088 | |
Aug 25, 2014 2:13 pm | corfe83 | Note Added: 0039091 | |
Aug 25, 2014 10:20 pm | Ranakastrasz | Note Added: 0039117 |