View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0015730 | Bionic Dues | Gameplay Idea | Aug 26, 2014 9:30 pm | Aug 26, 2014 9:30 pm | |
Reporter | Hearteater | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.100 Official | ||||
Summary | 0015730: New skill group: Cargo/Payload | ||||
Description | Pull Mines and Sentries out of computer-skills and instead place them into a Cargo or Payload "skill". Then add a "salvage" ability so that Cargo/Payload has 3 abilities like each other group. The Salvage value would represent the maximum amount of bonus credits an Exo can pull from each mission. Whenever a bot awards death credits, if the active Exo would get the normal credit reward again as salvage credits up until they'd earned a total salvage credits equal to their salvage rating. So if a bot gives 7 credits on death, and I have 35 Salvage, when I kill it I get 7 credits like normal plus another 7 "salvage credit" until I've pulled an extra 35 credits. This would also adds two more stat mods for gear: +salvage and +% cargo/payload-skill. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Aug 26, 2014 9:30 pm | Hearteater | New Issue |