View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015736 | Bionic Dues | Suggestion | Aug 28, 2014 2:07 am | Aug 28, 2014 2:07 am | |
Reporter | nas1m | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.100 Official | ||||
Summary | 0015736: Suggestions for the end game | ||||
Description | Taken from here: http://www.arcengames.com/forums/index.php/topic,16207.msg179249.html#msg179249 - First of: Could teleporters get another color in the sensor view? Hunting for the exit among all these another green circles wasn't much fun. - Since these missions play out effectively as a very big regular mission with teleporters: Change the initial behavior of all bots to free roaming instead of sitting there waiting for the player to activate them - not very fitting for an attacking force! This might have to be limited to a certain radius to prevent performance hogging, though. Maybe sensor range plus some extra to have bots enter the visible area from the outside? - I always thought it to be weird that the player is only attacked by the robot army during the end game. What about the other bot (types) still roaming the city? Thus: How about sending a final wave that may pick from all bot types other than those picked for the bot army? If the impact on game difficulty is deemed too hard, this could be a conduct as well... | ||||
Tags | No tags attached. | ||||
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