View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001580 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Nov 24, 2010 11:26 am | Apr 26, 2013 5:40 pm | |
Reporter | TechSY730 | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 4.040 | ||||
Summary | 0001580: Ships on Perma-Guard duty | ||||
Description | Basically, the AI should have some ratio of ships and guardians that are assigned a perma-guard duty. They cannot be freed until the command station on that planet has been destroyed. For bonus points, you could even make the ratio of ships assigned to such perma-guarding to be dependent on the AI type; so the offensive types of AIs, like mad bombers and tag teamers, will do it less, and turtle type AIs, like turtles (duh) and the support corps, will do it more. This idea was proposed by Arcain_One in the thread http://www.arcengames.com/forums/index.php/topic,7698.0.html Thought it was a good enough idea to put here. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0009079 | considering | Increase how much stuff the AI gets per planet, but make it harder to free AI defenders |
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Sorry, just a clarification. Just because they can't be freed doesn't mean they should always just stay with the thing they are guarding. They should be allowed to move around the planet to take out bigger threats or things attacking the command station. The AI just won't free them to go out to other planets and attack once the threat is gone. |
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Oh, and one more thing. These ships should not be freed when the planet is outgunned 2:1, unlike normal defenders (this logic was not in place when I originally made this report). These ships fight to the death to defend the home, regardless of how bad the odds are. |
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Would the strategic reserve now satisfy this idea? |
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The idea I had when I posted in the forums is for some AI ships to ignore the retreat command. They could do this mainly to be a distraction in order to let other ships retreat safely or for other ship to make a flanking attack, exec. Mainly the idea was in opposition to the simple game play of 'pop the AI command center and retreat, then kill everything that counterattacks your planets.' This player tactic has since expired through the evolution of the game AI. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 24, 2010 11:26 am | TechSY730 | New Issue | |
Nov 24, 2010 11:35 am | TechSY730 | Note Added: 0004392 | |
Dec 22, 2010 8:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 22, 2010 8:45 pm | Chris_McElligottPark | Status | new => considering |
Dec 23, 2010 12:14 am | TechSY730 | Note Added: 0006837 | |
Jul 31, 2012 12:10 pm | TechSY730 | Relationship added | related to 0009079 |
Apr 26, 2013 2:33 pm | TechSY730 | Note Added: 0031525 | |
Apr 26, 2013 5:40 pm | ArcDM | Note Added: 0031527 |