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IDProjectCategoryLast Update
0015969The Last FederationBalance IssueOct 30, 2014 4:57 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.607 (Economic Tuning) 
Fixed in Version1.610 (Burlust Resurgence) 
Summary0015969: Suggestions for Leech-related changes
DescriptionOkay, right now these guys are stupidly dangerous, at least when I summon them anyway. They tend to roam in a large group, and they just annihilate anything they get near. I'd thought of possibly messing with their overall damage output, but when I really look at it it's not THAT high, and they are close range only ships, so they kinda need high damage to be a threat. And I'd really rather not alter their bullet pattern, either.

So a couple of ideas here: First, lower the number of leeches that are summoned by that particular operation ability. 8 is too much. 4 or 5 would make more sense. And second, change their ammo type, so that large ships or flagships take greatly reduced damage from them. One reason why they're so OP right now is that they can just obliterate flagships in one go. It's fine if they pop the heck outta small ships quickly like that... that makes sense. But taking large things should be very tough for them, and require a good many turns to do it. Preferrably, they'd target smaller things over large ones anyway though.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Oct 30, 2014 4:57 pm

administrator   ~0039682

Let's see how this does -- thanks!

* Operation Leech now only spawns 4 leeches rather than 8.

* The shot type of leeches and parasites is now Energy rather than Concussive, which makes them much less effective against most large ships.

Issue History

Date Modified Username Field Change
Oct 11, 2014 7:36 am Misery New Issue
Oct 24, 2014 10:49 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 24, 2014 10:49 am Chris_McElligottPark Status new => assigned
Oct 30, 2014 4:57 pm Chris_McElligottPark Internal Weight => New
Oct 30, 2014 4:57 pm Chris_McElligottPark Note Added: 0039682
Oct 30, 2014 4:57 pm Chris_McElligottPark Status assigned => resolved
Oct 30, 2014 4:57 pm Chris_McElligottPark Fixed in Version => 1.610 (Burlust Resurgence)
Oct 30, 2014 4:57 pm Chris_McElligottPark Resolution open => fixed