View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015969 | The Last Federation | Balance Issue | Oct 11, 2014 7:36 am | Oct 30, 2014 4:57 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.607 (Economic Tuning) | ||||
Fixed in Version | 1.610 (Burlust Resurgence) | ||||
Summary | 0015969: Suggestions for Leech-related changes | ||||
Description | Okay, right now these guys are stupidly dangerous, at least when I summon them anyway. They tend to roam in a large group, and they just annihilate anything they get near. I'd thought of possibly messing with their overall damage output, but when I really look at it it's not THAT high, and they are close range only ships, so they kinda need high damage to be a threat. And I'd really rather not alter their bullet pattern, either. So a couple of ideas here: First, lower the number of leeches that are summoned by that particular operation ability. 8 is too much. 4 or 5 would make more sense. And second, change their ammo type, so that large ships or flagships take greatly reduced damage from them. One reason why they're so OP right now is that they can just obliterate flagships in one go. It's fine if they pop the heck outta small ships quickly like that... that makes sense. But taking large things should be very tough for them, and require a good many turns to do it. Preferrably, they'd target smaller things over large ones anyway though. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Let's see how this does -- thanks! * Operation Leech now only spawns 4 leeches rather than 8. * The shot type of leeches and parasites is now Energy rather than Concussive, which makes them much less effective against most large ships. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 11, 2014 7:36 am | Misery | New Issue | |
Oct 24, 2014 10:49 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 24, 2014 10:49 am | Chris_McElligottPark | Status | new => assigned |
Oct 30, 2014 4:57 pm | Chris_McElligottPark | Internal Weight | => New |
Oct 30, 2014 4:57 pm | Chris_McElligottPark | Note Added: 0039682 | |
Oct 30, 2014 4:57 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 30, 2014 4:57 pm | Chris_McElligottPark | Fixed in Version | => 1.610 (Burlust Resurgence) |
Oct 30, 2014 4:57 pm | Chris_McElligottPark | Resolution | open => fixed |