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IDProjectCategoryLast Update
0015992The Last FederationGameplay IssueOct 30, 2014 4:53 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.608 
Fixed in Version1.610 (Burlust Resurgence) 
Summary0015992: VDeck damage issues
DescriptionOkay, there's an unintended effect I'm seeing with the VDeck ships (the player version for now, havent seen them as enemies yet in my current game) where they're doing a seriously absurd amount of damage to heavy targets, but their damage on small targets is very, very low, which is pretty much the direct opposite of what their attack is supposed to do. The size of the sprite for whatever they're firing at does seem to have an effect, as the bigger something is, the more hits it's going to take. If I reduce their attack power though, they cant kill even interceptors.

So, my suggestion is this, make it so that the VDeck shots only work against small and medium sized ships (though possibly enemy VDecks could still hit the player). That way they can do their intended thing, without completely rampaging over the things they're supposed to be kinda bad against.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Oct 30, 2014 4:53 pm

administrator   ~0039681

Thanks!

* VDecks and VVDecks can now only hit ships that are the player flagship OR medium-size or lower.
** This lets them still damage smaller ships like they are intended to, without completely wrecking large targets due to their larger size.

Issue History

Date Modified Username Field Change
Oct 22, 2014 9:14 am Misery New Issue
Oct 24, 2014 10:55 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 24, 2014 10:55 am Chris_McElligottPark Status new => assigned
Oct 30, 2014 4:53 pm Chris_McElligottPark Internal Weight => New
Oct 30, 2014 4:53 pm Chris_McElligottPark Note Added: 0039681
Oct 30, 2014 4:53 pm Chris_McElligottPark Status assigned => resolved
Oct 30, 2014 4:53 pm Chris_McElligottPark Fixed in Version => 1.610 (Burlust Resurgence)
Oct 30, 2014 4:53 pm Chris_McElligottPark Resolution open => fixed