View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015992 | The Last Federation | Gameplay Issue | Oct 22, 2014 9:14 am | Oct 30, 2014 4:53 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.608 | ||||
Fixed in Version | 1.610 (Burlust Resurgence) | ||||
Summary | 0015992: VDeck damage issues | ||||
Description | Okay, there's an unintended effect I'm seeing with the VDeck ships (the player version for now, havent seen them as enemies yet in my current game) where they're doing a seriously absurd amount of damage to heavy targets, but their damage on small targets is very, very low, which is pretty much the direct opposite of what their attack is supposed to do. The size of the sprite for whatever they're firing at does seem to have an effect, as the bigger something is, the more hits it's going to take. If I reduce their attack power though, they cant kill even interceptors. So, my suggestion is this, make it so that the VDeck shots only work against small and medium sized ships (though possibly enemy VDecks could still hit the player). That way they can do their intended thing, without completely rampaging over the things they're supposed to be kinda bad against. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
Thanks! * VDecks and VVDecks can now only hit ships that are the player flagship OR medium-size or lower. ** This lets them still damage smaller ships like they are intended to, without completely wrecking large targets due to their larger size. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 22, 2014 9:14 am | Misery | New Issue | |
Oct 24, 2014 10:55 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 24, 2014 10:55 am | Chris_McElligottPark | Status | new => assigned |
Oct 30, 2014 4:53 pm | Chris_McElligottPark | Internal Weight | => New |
Oct 30, 2014 4:53 pm | Chris_McElligottPark | Note Added: 0039681 | |
Oct 30, 2014 4:53 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 30, 2014 4:53 pm | Chris_McElligottPark | Fixed in Version | => 1.610 (Burlust Resurgence) |
Oct 30, 2014 4:53 pm | Chris_McElligottPark | Resolution | open => fixed |