View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016064 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Nov 30, 2014 6:23 pm | Nov 30, 2014 7:40 pm | |
Reporter | Spikey00 | Assigned To | |||
Status | acknowledged | Resolution | open | ||
Product Version | 8.017-8.019 | ||||
Summary | 0016064: Crunch carrier salvo shots, or crunch masses of carriers into something else | ||||
Description | The game REALLY trucks when 100+ relatively full carriers are engaged since have up to a thousand shots per four seconds. I do feel that at least for the early to midgame they should be kept the same for the purposes of allowing armour to mitigate their damage; sometime after that they should be combined into units like AI hunter-killers or become different carriers that have a higher attack but proportionately require xx ships per shot. 350k ships in carriers has my game advance a frame every five seconds. :( | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 30, 2014 6:23 pm | Spikey00 | New Issue | |
Nov 30, 2014 6:23 pm | Spikey00 | File Added: AIWar 2014-11-30 15-58-05-72.jpg | |
Nov 30, 2014 7:40 pm | Chris_McElligottPark | Status | new => acknowledged |