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IDProjectCategoryLast Update
0016064AI War 1 / ClassicSuggestion - AI Behavior And TacticsNov 30, 2014 7:40 pm
ReporterSpikey00 Assigned To 
Status acknowledgedResolutionopen 
Product Version8.017-8.019 
Summary0016064: Crunch carrier salvo shots, or crunch masses of carriers into something else
DescriptionThe game REALLY trucks when 100+ relatively full carriers are engaged since have up to a thousand shots per four seconds. I do feel that at least for the early to midgame they should be kept the same for the purposes of allowing armour to mitigate their damage; sometime after that they should be combined into units like AI hunter-killers or become different carriers that have a higher attack but proportionately require xx ships per shot.

350k ships in carriers has my game advance a frame every five seconds. :(
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Spikey00

Nov 30, 2014 6:23 pm

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Issue History

Date Modified Username Field Change
Nov 30, 2014 6:23 pm Spikey00 New Issue
Nov 30, 2014 6:23 pm Spikey00 File Added: AIWar 2014-11-30 15-58-05-72.jpg
Nov 30, 2014 7:40 pm Chris_McElligottPark Status new => acknowledged