View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016128 | Valley 2 | Bug - Crash or Exception | Feb 25, 2015 8:57 pm | Mar 11, 2015 2:13 pm | |
Reporter | Bossman | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 1.505-1.506 | ||||
Summary | 0016128: ProcessAssertionFailure when exiting a region while using a charge spell | ||||
Description | The game throws an assert when you do the following: 1. Select a class that has a charge spell. 2. Enter any region. 3. Hold down the key for the charge spell. 4. Exit the region. ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 UsingEntity:0000008 type:Thea3 TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:EndWaterCharge4 QueuedAbilityUse.MessageID:27559 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:5 QueuedAbilityUse.TargetPoint:-552,944 QueuedAbilityUse.UsingEntityID:8 UsingEntity.TypeData.Type:Unknown because execution context chunk or region ID <= 0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 25, 2015 8:57 pm | Bossman | New Issue | |
Mar 11, 2015 2:13 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Mar 11, 2015 2:13 pm | Chris_McElligottPark | Status | new => assigned |