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IDProjectCategoryLast Update
0016138AI War 1 / ClassicSuggestion - New FeaturesMar 11, 2015 2:07 pm
ReporterLordStryker Assigned To 
Status consideringResolutionopen 
Summary0016138: Evolving/Changing AI Personality
DescriptionMany times we play against the almighty AI during a game for long periods of time. We learn how to approach the AI type set forth and slowly (or quickly) grind our way to victory or defeat. We become comfortable within our systematic way of dismantling the AI and its defenses one system at a time.

However... this time the tables have turned. The AI is smart... adapting... brutal... and it learns. Our approach to conquering the AI is simply brushed aside as the AI evolves. It adapts. It learns. Never again do we grind our way forward with the same repetitive strategy. The Humans must now be on their guard for their actions may provoke an AI evolution... a change... which will ultimately affect the way we approach the AI. It is time. The AI can and will evolve. What will you do?

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Sorry if that sounded lame. I'm not a creative writer. I think that having a highly customizable way of implementing an AI evolution/transformation throughout a particular game will breathe new life into what can become a rather stale engagement. Allow the AI to react to a player's approach to domination. Set in-game triggers that cause the AI to change its personality type mid-game. Allow this to be a randomized switch, a pre-defined switch, or a player customized switch. The idea has been discussed here (http://www.arcengames.com/forums/index.php/topic,17092.0.html). You think a particular AI personality type is a nightmare? Well we can one-up that by having it change throughout your game.
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Issue History

Date Modified Username Field Change
Mar 5, 2015 7:11 pm LordStryker New Issue
Mar 11, 2015 2:07 pm Chris_McElligottPark Status new => considering