View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016234 | Stars Beyond Reach | Bug - Gameplay | Apr 16, 2015 11:15 am | Apr 27, 2015 1:52 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.772 | ||||
Fixed in Version | 0.804 | ||||
Summary | 0016234: Buildings continue to produce even when not staffed. | ||||
Description | Currently buildings will produce litter, pollution, and social points when they are unstaffed. It would be more reasonable if it was proportional to staffing level. Likewise, power is consume when the building is unstaffed as well. Example save attached. | ||||
Tags | No tags attached. | ||||
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Thanks! * The amount of trash produced by buildings now goes down proportional to how staffed they are. ** Same for pollution cleaner strength and crime reduction strength. ** And the medical stuff, including births. ** And pollution output. ** And crown and power and water per-turn consumption. ** And planet rage. ** And market item production rates. ** And vaccine research, and debt points generated. Boy there were a number of oversights here! Social progress points didn't seem to be one of them, though. If you can find evidence of that working wrong, do let me know! |
Date Modified | Username | Field | Change |
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Apr 16, 2015 11:15 am | ptarth | New Issue | |
Apr 16, 2015 11:15 am | ptarth | File Added: misery pollution 4.save | |
Apr 27, 2015 1:52 pm | Chris_McElligottPark | Note Added: 0040234 | |
Apr 27, 2015 1:52 pm | Chris_McElligottPark | Status | new => resolved |
Apr 27, 2015 1:52 pm | Chris_McElligottPark | Fixed in Version | => 0.804 |
Apr 27, 2015 1:52 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 27, 2015 1:52 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |