View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016265 | Stars Beyond Reach | Bug - Gameplay | Apr 18, 2015 5:00 am | Apr 27, 2015 12:58 pm | |
Reporter | Hyfrydle | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.772 | ||||
Fixed in Version | 0.804 | ||||
Summary | 0016265: Population growth seems to have stopped in my city | ||||
Description | Maybe I'm not understanding the game mechanics correctly but my current city has a population capacity of 600 based on the residential I have built. My pop seems to be stuck at 300 and doesn't increase by the 15 births per turn. All 300 pop are living in the dense housing I built and the three condominiums are not been used. I have attached a save showing this issue. | ||||
Tags | No tags attached. | ||||
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You need more restaurants. To feed your people you need water + crops + restaurants. You have water + crops, but not a place to make the meals. |
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Shouldn't the city population increase by the birth rate of 16 each turn? Also I have cheap diners. |
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So far this has been the only thing that has confused me everything else made sense straightaway. |
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In the game you attached, there are no diners. The listed birthrate is the potential increase in population, given all the other requirements are satisfied. One problem that pops up frequently, is that the diners do not have a priority in being staffed, so you'll have lots of diners, but no one cooking in them. To get around that you have to manually disable some less necessary buildings, until everything catches up. |
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I _think_ this should now be fixed, but let me know if it's still a problem. Thanks! * Cryo Pods and the concept of cryogenic freezing has been removed from the game. ** This was something that sounded good on paper a long time ago, but even prior to beta it was a mechanic that was making Chris really uncomfortable. It was the sort of thing that was needed to balance out a secondary problem (to do with staffing and population growth), but it was a very inelegant solution. * Your maximum population is no longer restrained by staffing availability in any way. This was confusing previously, and needlessly complex. As well as causing a few other issues -- for instance, the problems surrounding staffing and crime from unemployment were what made cryo pods a necessity in the first place. ** Now the only requirements for your max population are housing and meals, period. This does mean that your population can easily grow into the realms where you start getting crime from unemployment, so... * What was previously the Cryo Sleep building has been redesigned into a new Holo Resort facility instead. This is unlocked via Architectural Aestheticism rather than Emergency Medicine, so this is much easier to get early. Your lander also has some holo pods in it to start out with, too. ** Anyhow, the purpose of the Holo Resort is that it entertains up to 400 unemployed citizens. So long as you have enough holo pods for each unemployed citizen, you get no crime from them. This accomplishes what the cryo pods were originally trying to do, but in a much more elegant way. ** Basically it allows you to freely birth an excess of citizens -- which is highly desirable to do by the way -- but not have unemployment be a constant problem. ** This also frees you from the need to constantly be shutting on and off buildings that use staff when you take some mild to moderate citizenry losses, because that was both annoying and fiddly. If you take a devastating blow to your city, then sure you'll still want to power down some buildings. Or if you take repeated midsize blows, then too. And that's fine, because it's not happening all the time. |
Date Modified | Username | Field | Change |
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Apr 18, 2015 5:00 am | Hyfrydle | New Issue | |
Apr 18, 2015 5:00 am | Hyfrydle | File Added: No population growth.save | |
Apr 18, 2015 9:37 am | ptarth | Note Added: 0040077 | |
Apr 18, 2015 9:44 am | Hyfrydle | Note Added: 0040078 | |
Apr 18, 2015 10:04 am | Hyfrydle | Note Added: 0040079 | |
Apr 18, 2015 3:39 pm | ptarth | Note Added: 0040084 | |
Apr 27, 2015 12:58 pm | Chris_McElligottPark | Note Added: 0040227 | |
Apr 27, 2015 12:58 pm | Chris_McElligottPark | Status | new => resolved |
Apr 27, 2015 12:58 pm | Chris_McElligottPark | Fixed in Version | => 0.804 |
Apr 27, 2015 12:58 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 27, 2015 12:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |