View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016292 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Apr 21, 2015 6:28 am | Apr 21, 2015 6:28 am | |
Reporter | pumpkin | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 8.021 | ||||
Summary | 0016292: Deepstrike threshold depends on AI Difficulty | ||||
Description | If I'm correct, AI always threaten the players if military are more than 4 hops in enemy territory. Suggestion is to change this threshold with difficulty. For example, at dif 7 the threshold is 4 (doesn't change), below it's 5 (or maybe on dif 4~5 and below), at dif 8~9 it's 3 and on difficulty 10 it's 2, so the AI consider an attack 3 planets deep a deepstrike and trigger threatening. The difficulty is to decide which AI control the threshold. The higher difficulty? The lower? An average? (I feel the higher difficulty would be the more natural) The deepstrike threshold would be displayed somewhere like below the tech level (in the AIP tooltip). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Apr 21, 2015 6:28 am | pumpkin | New Issue |