View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016315 | Stars Beyond Reach | Bug - Gameplay | Apr 22, 2015 2:18 am | May 19, 2015 5:28 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.800 (New HUD) | ||||
Fixed in Version | 0.822 (Revised Mouse Controls) | ||||
Summary | 0016315: MISSING LOCALIZATION:Soldier Hit Damage | ||||
Description | When making a barracks attack with all combat information toggles on, there is: MISSING LOCALIZATION:Soldier Hit Damage on every single attack that kills. | ||||
Tags | No tags attached. | ||||
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Still happening. Only with barracks that I've can see. |
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MISSING LOCALIZATION: SoldierHitDamage at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Language.GetValue(System.String ID) at AttackRenderingEvent.GetBattleLogString() at AttackRenderingData.WriteTextToBattleLog(System.Collections.Generic.List`1 BattleLog) at MapTile.PredictResultsOfAttack(.MapTileLayer buildingLayer, Single ByRef predictedDamageToSurface, Single ByRef predictedDamageToUnderground, Int32 ByRef attackerCasualties, Int32 ByRef defenderCasualties, System.Collections.Generic.List`1 ByRef interceptors, Boolean ByRef CannotAttack, System.Collections.Generic.List`1 BattleLog) at Game.DrawMetaMap(Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) at Game.DrawGame() at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() |
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At the lowest level <ln id="SoldierHitDamage">{0} Soldier Hit {1} For {2} Damage</ln> <ln id="SoldierHitKill">{1} Destroyed By {0} Soldier!</ln> just needs to be added to the a_bionic.xml However, I'm guessing here, the CombatEndedBecauseBuildingDied logic was never finished. So the end to all successful attacks in the expanded combat window ends up being CombatEndedBecauseAttackerDead. Which shows up as your helicopter dying, instead of the targeted building. I don't see any of the logic that would call SoldierHitKill, HelicopterHitKill, etc. Unless it has been deprecated and only the tags in the xml remain. |
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Was just looking through the code and I'm not seeing any AttackRenderingEventType for building death. The death of the building is logged in different ways. If after this next version you're seeing the log incorrectly reporting the death of an attacker where it actually won and killed the building (and didn't die), then please let us know. |
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I wasn't able to find where a building was killed in the code, so I gave up on that. I'm pretty sure that CombatEndedBecauseAttackerDead is where all successful attacks were ending, because it always reports the helicopter dying, even when you attack with infantry. I'll check it again in the new version. Note. I did put in the xml in my version to see what would happen. The SoldierHitDamage report is fixed, but the Helicopters dying still happened. |
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For 0.822: * Fixed the SoldierHitDamage missing loca. Thanks :) |
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Successful barracks attacks still report "Barracks Helicopter Destroyed!" |
Date Modified | Username | Field | Change |
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Apr 22, 2015 2:18 am | ptarth | New Issue | |
Apr 22, 2015 2:18 am | ptarth | File Added: new city 2 hospital.save | |
May 3, 2015 10:59 am | ptarth | Note Added: 0040444 | |
May 3, 2015 2:29 pm | ptarth | Note Added: 0040449 | |
May 13, 2015 4:58 pm | ptarth | Note Added: 0040748 | |
May 14, 2015 8:15 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 14, 2015 8:15 am | Chris_McElligottPark | Status | new => assigned |
May 18, 2015 4:44 pm | keith.lamothe | Note Added: 0040975 | |
May 18, 2015 4:56 pm | ptarth | Note Added: 0040978 | |
May 18, 2015 5:05 pm | keith.lamothe | Note Added: 0040984 | |
May 18, 2015 5:05 pm | keith.lamothe | Status | assigned => resolved |
May 18, 2015 5:05 pm | keith.lamothe | Fixed in Version | => 0.822 (Revised Mouse Controls) |
May 18, 2015 5:05 pm | keith.lamothe | Resolution | open => fixed |
May 19, 2015 5:28 pm | ptarth | Note Added: 0041004 |