View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016320 | Stars Beyond Reach | Balance Issue | Apr 22, 2015 7:02 am | Aug 20, 2015 2:09 pm | |
Reporter | Misery | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.800 (New HUD) | ||||
Fixed in Version | 0.907 (First Version Of New Battle Mode) | ||||
Summary | 0016320: Government level skills are irrelevant | ||||
Description | Specifically, most of these skills dont make sense when available right away. It seems to take a pretty long time before any combat at all starts, but these start being set almost immediately, and most of the stuff in the government tree is military-focused. I usually grab the pollution cleaner, and at some point the anti-crime one, but the others I just randomly click, as none of them are important for a huge amount of time. It also makes them seem kinda pointless: A ton of them are going to typically be unlocked by the time combat is even possible anyway, so it almost feels redundant to be dealing with them at all. I have other problems with the skill trees, but this is definitely the central one to me. | ||||
Tags | No tags attached. | ||||
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For 0.907, just updating a bunch of related mantis records because of: * Social Progress has been removed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 22, 2015 7:02 am | Misery | New Issue | |
Aug 18, 2015 10:13 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Aug 18, 2015 10:13 am | Chris_McElligottPark | Status | new => assigned |
Aug 20, 2015 2:09 pm | keith.lamothe | Note Added: 0042804 | |
Aug 20, 2015 2:09 pm | keith.lamothe | Status | assigned => resolved |
Aug 20, 2015 2:09 pm | keith.lamothe | Fixed in Version | => 0.907 (First Version Of New Battle Mode) |
Aug 20, 2015 2:09 pm | keith.lamothe | Resolution | open => fixed |