View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016338 | Stars Beyond Reach | Balance Issue | Apr 23, 2015 8:00 pm | Aug 18, 2015 10:09 am | |
Reporter | Watashiwa | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0016338: Volcano apocalypse path drags | ||||
Description | A player attempting the artificial volcano critical path is likely to be so debilitated that the game might as well freeze. In my case I was hit simultaneously by disease, crime, lack of water, and brownouts, the last of which exacerbates and sets off another wave of the prior. To make matters worse, artificial volcanoes shut off without power. As a result, I can't push for victory and the AI civs cannot take action to kill me. | ||||
Tags | No tags attached. | ||||
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Yeah, this is one that is going to take some balance work for sure. Mechanically speaking I know that this victory path functions, but it being fun or viable has not been tested at all until... well, you. It's all a matter of balance, of course, and then it gets to be a fun thing. But I haven't even begun on that one yet. Glad to have that extra month! ;) |
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So what you're saying is that I'm the first person out the shuttle door? =D There's a lot of different directions you could take it, but I'm getting the sense this will be similar to Fallen Spire's endgame. The player starts something and catches heat for it until the AI realizes you're serious, at which point it pulls out the stops. If the AI has any trump cards like it does in TLF, this is when they should show up. Something I'd really like to see is races fighting until it gets too hot for them to live, at which point the entire race dies. It should be dramatic. Last to go should be the Spire, or whatever heat resistant kaiju planet sends as a last gasp attack. Might mean the player has to develop special tech to survive to see the end though. Hm. |
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I kinda would like the ability to send taunting messages to the AI after I build a volcano (or 5). Knock Knock Who's there? 10 million tons of Lava, Merry Christmas. |
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I gave this a shot as well. The first milestone wasn't bad 3000. Then I found out I needed 10,000. That was unfortunate because my infrastructure wasn't able to produce enough volcanos in a reasonable time to make that not extremely tedious. I would suggest perhaps requiring the player to build X volcanos in X specific locations (equally spread out across the map). As the player builds them, he doesn't turn them on yet, but only does so after the completion of them all. After building each one, the AI is "notified" and focuses on increasing levels of retaliation. Then, when the player completes the last one, they are engaged and he just has to keep Y percent of them operational for Z turns. Then everyone dies. Which is a horrible ending. I think the idea of making the planet into a ball of lava is hilarious. But the part where we all commit suicide is less funny. So perhaps change it to a planetary mind-control or extortion device. That the AI/planet surrenders after T turns and you become the new planetary dictator. As opposed to the social victory wherein you work with the planet (or become its minion, its unclear). Or have it be an alternative to the Space Escape. You escape into space AND leave a parting gift behind. |
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Well, this IS supposed to be the "destroy the planet out of spite" ending. Presumably you've determined that death and mass extinction are preferable to being destroyed by the other races, or living under the planet's dominance. Guess we'll see when context is added. |
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This victory path is removed and will be done in a very different way soon. |
Date Modified | Username | Field | Change |
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Apr 23, 2015 8:00 pm | Watashiwa | New Issue | |
Apr 23, 2015 8:00 pm | Watashiwa | File Added: brownout breaking volcanoes.save | |
Apr 23, 2015 8:46 pm | Chris_McElligottPark | Note Added: 0040179 | |
Apr 23, 2015 8:46 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 23, 2015 8:46 pm | Chris_McElligottPark | Status | new => confirmed |
Apr 23, 2015 10:20 pm | Watashiwa | Note Added: 0040181 | |
Apr 24, 2015 2:19 am | ptarth | Note Added: 0040182 | |
Apr 24, 2015 11:06 am | ptarth | Note Added: 0040188 | |
Apr 24, 2015 11:17 am | ptarth | Note Edited: 0040188 | |
Apr 24, 2015 1:14 pm | Watashiwa | Note Added: 0040189 | |
Aug 18, 2015 10:09 am | Chris_McElligottPark | Note Added: 0042772 | |
Aug 18, 2015 10:09 am | Chris_McElligottPark | Status | confirmed => resolved |
Aug 18, 2015 10:09 am | Chris_McElligottPark | Resolution | open => fixed |