View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016417 | Stars Beyond Reach | Bug - Gameplay | Apr 28, 2015 7:25 pm | May 11, 2015 11:08 am | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.805 | ||||
Fixed in Version | 0.816 | ||||
Summary | 0016417: AI doesn't perform resource trading at all | ||||
Description | The AI will not do anything in regards to resource trading. There was a question about it in the patch notes. | ||||
Tags | No tags attached. | ||||
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Got it, thanks. I'm going to have to take a really hard look at this tomorrow and look at valuance and a variety of other factors with how the AI handles these now. It's too much time for what I can do tonight, but it's on my list for the morrow. |
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For 0.816: * Fixed a bug that might have been preventing resource trading from ever working, even pre-alpha. Or maybe a line was accidentally deleted between now and then, not sure. * Fixed a bug that was making the existing-agreements display of a resource trade always show a zero quantity. * Fixed a bug that was making sale of resources (and per-turn market items, possibly) charge the seller the crowns cost instead of giving it to them * Increased the AI's valuation by two orders of magnitude to adjust for the earlier reduction in resource production magnitudes. Thanks :) |
Date Modified | Username | Field | Change |
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Apr 28, 2015 7:25 pm | ptarth | New Issue | |
Apr 28, 2015 7:25 pm | ptarth | File Added: 803 11 Stable agian.save | |
Apr 28, 2015 8:25 pm | Chris_McElligottPark | Note Added: 0040260 | |
Apr 28, 2015 8:25 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 28, 2015 8:25 pm | Chris_McElligottPark | Status | new => assigned |
May 11, 2015 11:08 am | keith.lamothe | Note Added: 0040641 | |
May 11, 2015 11:08 am | keith.lamothe | Status | assigned => resolved |
May 11, 2015 11:08 am | keith.lamothe | Fixed in Version | => 0.816 |
May 11, 2015 11:08 am | keith.lamothe | Resolution | open => fixed |