View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016535 | Stars Beyond Reach | Bug - Other | May 5, 2015 12:27 pm | May 6, 2015 12:51 pm | |
Reporter | tombik | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.812 | ||||
Fixed in Version | 0.814 | ||||
Summary | 0016535: It said there is an error, you may continue to play, but we advise not to. | ||||
Description | Attached are the relevant files, save file, error file, etc. I dont know what is the faulty thing, so I cant help on that part. Here is the final screenshot: http://i.imgur.com/mYRYRBV.jpg | ||||
Tags | No tags attached. | ||||
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Looks like a cross-threading issue with the HUD vs the worker threads. It hasn't actually hurt your savegame, and is just a transient thing that we will need to make sure we suppress, though. |
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For 0.814: * Now when the draw-game code hits an error it doesn't treat it as a fatal error unless it hits such errors for ten consecutive frames (or unless the game's in developer mode, we need to see the frequency of these things). All such errors, even those ignored by this rule, are logged to "DrawGameErrors.txt" in your RuntimeData directory. ** Basically this is to avoid the game freaking out because the UI was trying to process some information that the end-turn thread just changed in some uncomfortable way. Since the end-turn thread is the only one actually writing to sim-state, and those writes will always succeed, the read-only failures in the UI aren't of great concern. ** On the other hand, if we make some error in the rendering code it will generally cause an ongoing string of errors, not just the one, and we do want those to show up as normal fatal errors. Thanks :) |
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Whoooaaa. That was fast. Now that has been resolved, I will continue to play. |
Date Modified | Username | Field | Change |
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May 5, 2015 12:27 pm | tombik | New Issue | |
May 5, 2015 12:27 pm | tombik | File Added: tombikfirstreport.rar | |
May 5, 2015 12:36 pm | tombik | Description Updated | |
May 5, 2015 12:51 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 5, 2015 12:51 pm | Chris_McElligottPark | Status | new => assigned |
May 5, 2015 12:52 pm | Chris_McElligottPark | Note Added: 0040498 | |
May 6, 2015 10:26 am | keith.lamothe | Note Added: 0040537 | |
May 6, 2015 10:26 am | keith.lamothe | Status | assigned => resolved |
May 6, 2015 10:26 am | keith.lamothe | Fixed in Version | => 0.814 |
May 6, 2015 10:26 am | keith.lamothe | Resolution | open => fixed |
May 6, 2015 12:51 pm | tombik | Note Added: 0040549 |