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Can you post your error files, please? |
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I would but I cant find them all I can find are the ones from the other errors long ago I will post up the debug files though.(I know it probably won't help but its better than nothing) |
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As of 5/6/2015 10:07:45 PM (your local time) it looks like you had a whole heck of a lot of debug logging turned on. That probably was what resulted in the error, though I can't be sure. It must have been making your turns incredibly slow, too! |
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Loading up your savegame, it seems like it is not having any issues, anyway. |
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yea for some reason it disappeared also I didn't have the debug turned expect for when I want to upload it here. |
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Please don't ever turn on the debugging again, if you don't mind. :)
The game logs all the debugging that we need on its own, those debugging things you are enabling are EXTRA debugging that are irrelevant to the sort of errors you might usually find, and which in fact can cause crashes on their own.
If you leave the special debugging options off, the game will still create all that we need debugging-wise when there is a problem. Thanks! |
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em okay then I have to ask if the game saves all the debugging that's needed then what's the point of having extra debugging? is it simply if you well need the extra debug for some reason or is it some insane coding reason that'll melt my brain if you try to explain it to me?. |
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Those extra debugging tools are mainly for analyzing why the AI is making certain decisions, or to measure how long inter-turn timers are taking on a given machine, etc. They're really specific tests for things. They are very deep debugging on very specific parts of the game, and that's almost never needed. The general "I had a boo-boo" sort of debugging is automatic and always there. |
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okay thanks. |
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You bet! |
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