View Issue Details

IDProjectCategoryLast Update
0016595Stars Beyond ReachGameplay IssueMay 22, 2015 2:38 pm
Reporternas1m Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.814 
Fixed in Version0.826 
Summary0016595: Fairly long end turn times in small city
DescriptionNot sure whether this qualifies as an issue, but in the attached save turn times are currently around a 2-4 seconds, even though my city is still fairly small.

My rough specs are:
i5 2410M (Quad Core)
4 GB RAM
GeForce GT540M

EDIT: Attached another save. Same game, some time later. The end turn times are now roughly 5 seconds.
TagsNo tags attached.

Activities

nas1m

May 7, 2015 2:05 pm

reporter  

814-turns.save (629,201 bytes)

nas1m

May 7, 2015 3:46 pm

reporter  

814-turns2.save (780,437 bytes)

Chris_McElligottPark

May 7, 2015 8:34 pm

administrator   ~0040597

Thanks for reporting! We always want to know this sort of thing. A couple of quick notes:

1. The interturn time is almost never related to your city, it's related to the AIs, their cities, and their decisions about war and whatnot.

2. We're trying to keep this optimized at the moment to a reasonable level, which we view as being 4-5 seconds at max. That's a bloody slow interval, I know, and it's totally not acceptable for 1.0. But for a few reasons I explained elsewhere, it's not advantageous to optimize too much too soon, because we wind up actually making development take longer and we don't have that time.

3. That said, our goal -- which hopefully we will hit -- is sub-second response times for all interturns on reasonable machines (which yours very much is) even in the very late game. There are a lot of optimizations that we can still do, but hunting them down is really time consuming and you want us working on other stuff before we get too bogged down into that.

4. When something starts taking more than 5ish seconds, though, that's usually a sign of something that is egregiously wrong and a single issue that we can fix in one go. The difference between sweeping up 100 shards of glass versus picking up one errant nail, if that makes sense. Getting the nail is not that bad, but getting the 100 shards is bad just because we have to pick each one up one by one.

keith.lamothe

May 22, 2015 2:38 pm

administrator   ~0041065

Ok, got that first one down to less than 1.5 seconds for now.

Thanks for the report :)

Issue History

Date Modified Username Field Change
May 7, 2015 2:05 pm nas1m New Issue
May 7, 2015 2:05 pm nas1m File Added: 814-turns.save
May 7, 2015 3:46 pm nas1m Summary Fairly long turn times in small city => Fairly long end turn times in small city
May 7, 2015 3:46 pm nas1m Description Updated
May 7, 2015 3:46 pm nas1m File Added: 814-turns2.save
May 7, 2015 8:34 pm Chris_McElligottPark Note Added: 0040597
May 14, 2015 8:39 am Chris_McElligottPark Assigned To => keith.lamothe
May 14, 2015 8:39 am Chris_McElligottPark Status new => assigned
May 22, 2015 2:38 pm keith.lamothe Note Added: 0041065
May 22, 2015 2:38 pm keith.lamothe Status assigned => resolved
May 22, 2015 2:38 pm keith.lamothe Fixed in Version => 0.826
May 22, 2015 2:38 pm keith.lamothe Resolution open => fixed