View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016595 | Stars Beyond Reach | Gameplay Issue | May 7, 2015 2:05 pm | May 22, 2015 2:38 pm | |
Reporter | nas1m | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.814 | ||||
Fixed in Version | 0.826 | ||||
Summary | 0016595: Fairly long end turn times in small city | ||||
Description | Not sure whether this qualifies as an issue, but in the attached save turn times are currently around a 2-4 seconds, even though my city is still fairly small. My rough specs are: i5 2410M (Quad Core) 4 GB RAM GeForce GT540M EDIT: Attached another save. Same game, some time later. The end turn times are now roughly 5 seconds. | ||||
Tags | No tags attached. | ||||
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Thanks for reporting! We always want to know this sort of thing. A couple of quick notes: 1. The interturn time is almost never related to your city, it's related to the AIs, their cities, and their decisions about war and whatnot. 2. We're trying to keep this optimized at the moment to a reasonable level, which we view as being 4-5 seconds at max. That's a bloody slow interval, I know, and it's totally not acceptable for 1.0. But for a few reasons I explained elsewhere, it's not advantageous to optimize too much too soon, because we wind up actually making development take longer and we don't have that time. 3. That said, our goal -- which hopefully we will hit -- is sub-second response times for all interturns on reasonable machines (which yours very much is) even in the very late game. There are a lot of optimizations that we can still do, but hunting them down is really time consuming and you want us working on other stuff before we get too bogged down into that. 4. When something starts taking more than 5ish seconds, though, that's usually a sign of something that is egregiously wrong and a single issue that we can fix in one go. The difference between sweeping up 100 shards of glass versus picking up one errant nail, if that makes sense. Getting the nail is not that bad, but getting the 100 shards is bad just because we have to pick each one up one by one. |
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Ok, got that first one down to less than 1.5 seconds for now. Thanks for the report :) |
Date Modified | Username | Field | Change |
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May 7, 2015 2:05 pm | nas1m | New Issue | |
May 7, 2015 2:05 pm | nas1m | File Added: 814-turns.save | |
May 7, 2015 3:46 pm | nas1m | Summary | Fairly long turn times in small city => Fairly long end turn times in small city |
May 7, 2015 3:46 pm | nas1m | Description Updated | |
May 7, 2015 3:46 pm | nas1m | File Added: 814-turns2.save | |
May 7, 2015 8:34 pm | Chris_McElligottPark | Note Added: 0040597 | |
May 14, 2015 8:39 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 14, 2015 8:39 am | Chris_McElligottPark | Status | new => assigned |
May 22, 2015 2:38 pm | keith.lamothe | Note Added: 0041065 | |
May 22, 2015 2:38 pm | keith.lamothe | Status | assigned => resolved |
May 22, 2015 2:38 pm | keith.lamothe | Fixed in Version | => 0.826 |
May 22, 2015 2:38 pm | keith.lamothe | Resolution | open => fixed |