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IDProjectCategoryLast Update
0001660AI War 1 / ClassicBug - OtherJan 7, 2011 1:13 pm
Reporterzebramatt Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.041 
Summary0001660: Ships keep getting stuck (after being tractored?)
DescriptionPlease see the attached save.

In one of my systems to the left, a bunch of ships are stranded with full engine health. They won't respond to any of my orders at all.

I've been encountering this bug all the time in this game - presumably it has something to do with those nasty Spire Tractor Platforms!

(Apologies for the lack of detail.)
TagsNo tags attached.
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Activities

zebramatt

Nov 29, 2010 12:43 pm

reporter  

Ships_stuck.sav (175,417 bytes)

keith.lamothe

Nov 29, 2010 3:29 pm

administrator   ~0004648

I'm kind of flying at high altitude over the bug reports right now, can swing back to take a look at the save but there is one important question for you: were any Spire Gravity Rippers near the scene of the crime? ;)

Iirc they have an effect very similar to engine-kill/paralysis but the game doesn't give sufficient (or any) feedback to tell you that a ship has been "ripped".

Chris_McElligottPark

Jan 7, 2011 1:13 pm

administrator   ~0007699

This was fixed a while back -- it was actually about the gravity rippers.

Issue History

Date Modified Username Field Change
Nov 29, 2010 12:43 pm zebramatt New Issue
Nov 29, 2010 12:43 pm zebramatt File Added: Ships_stuck.sav
Nov 29, 2010 3:29 pm keith.lamothe Note Added: 0004648
Nov 29, 2010 3:29 pm keith.lamothe Assigned To => keith.lamothe
Nov 29, 2010 3:29 pm keith.lamothe Status new => feedback
Jan 7, 2011 1:13 pm Chris_McElligottPark Note Added: 0007699
Jan 7, 2011 1:13 pm Chris_McElligottPark Status feedback => resolved
Jan 7, 2011 1:13 pm Chris_McElligottPark Resolution open => fixed
Jan 7, 2011 1:13 pm Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark