View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016646 | Stars Beyond Reach | Bug - Gameplay | May 11, 2015 10:14 am | May 11, 2015 8:51 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.815 | ||||
Fixed in Version | 0.816 | ||||
Summary | 0016646: AI Gigalasers do not fire | ||||
Description | The Acutians build many Gigalasers, but I've never seen it fire one. I'm not actually sure I've ever seen any race use a 'missile' weapon. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed some issues where AI-controlled (but not rogue-controlled) monsters, missiles, lasers, and torpedos would actually never attack! |
Date Modified | Username | Field | Change |
---|---|---|---|
May 11, 2015 10:14 am | ptarth | New Issue | |
May 11, 2015 10:14 am | ptarth | File Added: 810 boarine krolin secret police.save | |
May 11, 2015 11:28 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 11, 2015 11:28 am | Chris_McElligottPark | Status | new => assigned |
May 11, 2015 3:47 pm | keith.lamothe | File Added: b_LasersNeverFire3.save | |
May 11, 2015 8:51 pm | Chris_McElligottPark | Note Added: 0040688 | |
May 11, 2015 8:51 pm | Chris_McElligottPark | Status | assigned => resolved |
May 11, 2015 8:51 pm | Chris_McElligottPark | Fixed in Version | => 0.816 |
May 11, 2015 8:51 pm | Chris_McElligottPark | Resolution | open => fixed |
May 11, 2015 8:51 pm | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |