View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016670 | Stars Beyond Reach | Bug - Gameplay | May 13, 2015 6:03 am | May 14, 2015 3:04 pm | |
Reporter | tbrass | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.816 | ||||
Fixed in Version | 0.820 (Flying Saucers) | ||||
Summary | 0016670: Power cap? High available power = 0 available power? | ||||
Description | Is there an (accidental) power generation or available power cap? I can have (theoretically) 500k power available for use, but the GUI tells me I have 0 available power. As such, I can't even demolish power structures to try and test out whether there is a threshold problem in play! I first notice this after building several military buildings, inc. shield & command, and beginning work on the space race buildings. Opening up as a scenario and adding a bunch of power generators did not change the report of 0 available power. | ||||
Tags | No tags attached. | ||||
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Keith - it is the cobolt launcher. Rather than charging 160k/turn (which would take 32 turns to charge?!?), it charges at 100% of available energy. Suggestion - be able to set the amount of energy going to the cobolt launcher? say: 160k, 320k, 500k, 1000k, 5000k |
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For 0.817: * Moved the "charge the cobalt launcher" (similar for other things that charge up) logic from happening during end-turn-logic (on a separate thread) to happening on the main thread when the human player ends their turn and before the AI players take their turns (on separate threads). ** This will avoid situations where the cobalt launcher eats your entire power-economy, leaving you with zero power to do any actions during the turn, but also avoids power being unspent (and thus wasted) in a case where the launcher could eat more. Thanks :) |
Date Modified | Username | Field | Change |
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May 13, 2015 6:03 am | tbrass | New Issue | |
May 13, 2015 6:03 am | tbrass | File Added: caponpower.save | |
May 13, 2015 10:54 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 13, 2015 10:54 am | Chris_McElligottPark | Status | new => assigned |
May 13, 2015 3:37 pm | tbrass | Note Added: 0040737 | |
May 14, 2015 3:04 pm | keith.lamothe | Note Added: 0040814 | |
May 14, 2015 3:04 pm | keith.lamothe | Status | assigned => resolved |
May 14, 2015 3:04 pm | keith.lamothe | Fixed in Version | => 0.820 (Flying Saucers) |
May 14, 2015 3:04 pm | keith.lamothe | Resolution | open => fixed |