View Issue Details

IDProjectCategoryLast Update
0016695Stars Beyond ReachSuggestionJul 29, 2015 10:20 am
Reporterzebeast45 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.816 
Fixed in Version0.903 (Race Leader Uniqueness) 
Summary0016695: Make Burlust Military Buildings reduce Crime
DescriptionProbably one of the easiest ways to make the Burlusts more unique while playing them is to make their military buildings reduce crime. This would encourage the player to build more military buildings and make it look more like a city ruled by war loving warlords.
TagsNo tags attached.

Activities

jerith

May 14, 2015 11:43 am

reporter   ~0040812

This would probably need some balancing, but I like the general idea.

keith.lamothe

Jul 29, 2015 10:20 am

administrator   ~0042663

For 0.903:

* Burlust attacker buildings, when controlled by the human player, now get roughly 1/10th the crime reduction of a normal police station.

* Burlust police and riot-police buildings now have 25% the normal crime reduction.

Thanks :)

Issue History

Date Modified Username Field Change
May 14, 2015 11:38 am zebeast45 New Issue
May 14, 2015 11:38 am zebeast45 Summary Making Burlust Military Buildings reduce Crime => Make Burlust Military Buildings reduce Crime
May 14, 2015 11:43 am jerith Note Added: 0040812
Jul 14, 2015 4:37 pm Chris_McElligottPark Assigned To => keith.lamothe
Jul 14, 2015 4:37 pm Chris_McElligottPark Status new => assigned
Jul 29, 2015 10:20 am keith.lamothe Note Added: 0042663
Jul 29, 2015 10:20 am keith.lamothe Status assigned => resolved
Jul 29, 2015 10:20 am keith.lamothe Fixed in Version => 0.903 (Race Leader Uniqueness)
Jul 29, 2015 10:20 am keith.lamothe Resolution open => fixed