View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016695 | Stars Beyond Reach | Suggestion | May 14, 2015 11:38 am | Jul 29, 2015 10:20 am | |
Reporter | zebeast45 | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.816 | ||||
Fixed in Version | 0.903 (Race Leader Uniqueness) | ||||
Summary | 0016695: Make Burlust Military Buildings reduce Crime | ||||
Description | Probably one of the easiest ways to make the Burlusts more unique while playing them is to make their military buildings reduce crime. This would encourage the player to build more military buildings and make it look more like a city ruled by war loving warlords. | ||||
Tags | No tags attached. | ||||
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This would probably need some balancing, but I like the general idea. |
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For 0.903: * Burlust attacker buildings, when controlled by the human player, now get roughly 1/10th the crime reduction of a normal police station. * Burlust police and riot-police buildings now have 25% the normal crime reduction. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 14, 2015 11:38 am | zebeast45 | New Issue | |
May 14, 2015 11:38 am | zebeast45 | Summary | Making Burlust Military Buildings reduce Crime => Make Burlust Military Buildings reduce Crime |
May 14, 2015 11:43 am | jerith | Note Added: 0040812 | |
Jul 14, 2015 4:37 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jul 14, 2015 4:37 pm | Chris_McElligottPark | Status | new => assigned |
Jul 29, 2015 10:20 am | keith.lamothe | Note Added: 0042663 | |
Jul 29, 2015 10:20 am | keith.lamothe | Status | assigned => resolved |
Jul 29, 2015 10:20 am | keith.lamothe | Fixed in Version | => 0.903 (Race Leader Uniqueness) |
Jul 29, 2015 10:20 am | keith.lamothe | Resolution | open => fixed |