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ErrorsReportedByEngine.txt (19,135 bytes)
4/15/2015 1:51:56 AM (0.770) Mem: 257,781,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
D3D device reset failed [invalid call]
Stack Trace:
4/17/2015 4:22:35 PM (0.772) Mem: 53,837,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Stack Trace:
4/17/2015 4:22:35 PM (0.772) Mem: 54,026,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Stack Trace:
4/17/2015 4:22:35 PM (0.772) Mem: 54,239,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Stack Trace:
4/17/2015 4:22:35 PM (0.772) Mem: 54,435,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Failed setting triangles. Some indices are referencing out of bounds vertices.
Stack Trace:
4/19/2015 11:20:27 PM (0.772) Mem: 21,655,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Stack Trace:
4/19/2015 11:20:27 PM (0.772) Mem: 21,839,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Stack Trace:
4/19/2015 11:20:27 PM (0.772) Mem: 22,032,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Stack Trace:
4/19/2015 11:20:27 PM (0.772) Mem: 22,220,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Failed setting triangles. Some indices are referencing out of bounds vertices.
Stack Trace:
4/26/2015 5:54:13 PM (0.803) Mem: 20,107,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Stack Trace:
4/26/2015 5:54:13 PM (0.803) Mem: 20,291,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Stack Trace:
4/26/2015 5:54:13 PM (0.803) Mem: 20,475,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Stack Trace:
4/26/2015 5:54:13 PM (0.803) Mem: 20,664,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Failed setting triangles. Some indices are referencing out of bounds vertices.
Stack Trace:
4/28/2015 11:25:37 PM (0.806) Mem: 48,967,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120475527B | peak: 0B | reserved: 130023424B
[ ALLOC_GFX ] used: 314590212B | peak: 0B | reserved: 320587628B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:25:37 PM (0.806) Mem: 49,160,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120475667B | peak: 0B | reserved: 130023424B
[ ALLOC_GFX ] used: 314590407B | peak: 0B | reserved: 320587628B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:25:37 PM (0.806) Mem: 49,364,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 1048580B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120475947B | peak: 0B | reserved: 130023424B
[ ALLOC_GFX ] used: 315639182B | peak: 0B | reserved: 320587628B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:25:37 PM (0.806) Mem: 49,565,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120476507B | peak: 0B | reserved: 130023424B
[ ALLOC_GFX ] used: 315913821B | peak: 0B | reserved: 320587628B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:25:37 PM (0.806) Mem: 49,766,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 2097156B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120476647B | peak: 0B | reserved: 130023424B
[ ALLOC_GFX ] used: 315914016B | peak: 0B | reserved: 320587628B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:27:42 PM (0.806) Mem: 157,589,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120781626B | peak: 0B | reserved: 132120576B
[ ALLOC_GFX ] used: 350292440B | peak: 0B | reserved: 352986676B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:27:43 PM (0.806) Mem: 157,786,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120780058B | peak: 0B | reserved: 132120576B
[ ALLOC_GFX ] used: 359205559B | peak: 0B | reserved: 363472444B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:27:43 PM (0.806) Mem: 157,990,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 1115140B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120780338B | peak: 0B | reserved: 132120576B
[ ALLOC_GFX ] used: 359730046B | peak: 0B | reserved: 363472444B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:27:43 PM (0.806) Mem: 158,195,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 524292B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120780618B | peak: 0B | reserved: 132120576B
[ ALLOC_GFX ] used: 360254533B | peak: 0B | reserved: 363472444B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:27:43 PM (0.806) Mem: 158,396,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 524292B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120780758B | peak: 0B | reserved: 132120576B
[ ALLOC_GFX ] used: 360254728B | peak: 0B | reserved: 363472444B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:27:43 PM (0.806) Mem: 158,601,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 524292B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120780898B | peak: 0B | reserved: 132120576B
[ ALLOC_GFX ] used: 360254923B | peak: 0B | reserved: 363472444B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/28/2015 11:30:07 PM (0.806) Mem: 49,070,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 1048580B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 120489465B | peak: 0B | reserved: 130023424B
[ ALLOC_GFX ] used: 339073494B | peak: 0B | reserved: 343656316B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
4/30/2015 5:14:06 PM (0.808) Mem: 211,947,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 524292B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 121610645B | peak: 0B | reserved: 134217728B
[ ALLOC_GFX ] used: 493614728B | peak: 0B | reserved: 498531636B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
5/3/2015 6:17:41 PM (0.810) Mem: 397,672,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
IndexOutOfRangeException: Array index is out of range.
Stack Trace: PoliticalAgreement.GetDisplayString ()
DiplomacyWindow.PopulateData ()
DiplomacyWindow+<>c__DisplayClass36.<DoNonGUIRenderStuff>b__28 (Boolean )
DiplomacyWindow+<>c__DisplayClass3d.<Helper_Button>b__3c (.ArcenMouseInput input)
ArcenRawGUIManager.LetZonesProcessMouseInput (.ArcenMouseInput MouseInput)
Game.CheckMouseInputFromGUIAfterDrawGUI ()
MainCameraLogic.OnGUI ()
5/5/2015 5:46:55 PM (0.812) Mem: 285,216,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
IndexOutOfRangeException: Array index is out of range.
Stack Trace: PoliticalAgreement.GetDisplayString ()
DiplomacyWindow.PopulateData ()
DiplomacyWindow+<>c__DisplayClass36.<DoNonGUIRenderStuff>b__28 (Boolean )
DiplomacyWindow+<>c__DisplayClass3d.<Helper_Button>b__3c (.ArcenMouseInput input)
ArcenRawGUIManager.LetZonesProcessMouseInput (.ArcenMouseInput MouseInput)
Game.CheckMouseInputFromGUIAfterDrawGUI ()
MainCameraLogic.OnGUI ()
5/6/2015 2:28:01 AM (0.813) Mem: 461,897,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
IndexOutOfRangeException: Array index is out of range.
Stack Trace: PoliticalAgreement.GetDisplayString ()
DiplomacyWindow.PopulateData ()
DiplomacyWindow+<>c__DisplayClass36.<DoNonGUIRenderStuff>b__28 (Boolean )
DiplomacyWindow+<>c__DisplayClass3d.<Helper_Button>b__3c (.ArcenMouseInput input)
ArcenRawGUIManager.LetZonesProcessMouseInput (.ArcenMouseInput MouseInput)
Game.CheckMouseInputFromGUIAfterDrawGUI ()
MainCameraLogic.OnGUI ()
5/7/2015 11:39:13 PM (0.814) Mem: 384,114,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
IndexOutOfRangeException: Array index is out of range.
Stack Trace: PoliticalAgreement.GetDisplayString ()
DiplomacyWindow.PopulateData ()
DiplomacyWindow+<>c__DisplayClass36.<DoNonGUIRenderStuff>b__28 (Boolean )
DiplomacyWindow+<>c__DisplayClass3d.<Helper_Button>b__3c (.ArcenMouseInput input)
ArcenRawGUIManager.LetZonesProcessMouseInput (.ArcenMouseInput MouseInput)
Game.CheckMouseInputFromGUIAfterDrawGUI ()
MainCameraLogic.OnGUI ()
5/8/2015 4:35:39 PM (0.814) Mem: 326,217,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
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ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
Stack Trace: System.Collections.Generic.List`1[NonSimEffect].get_Item (Int32 index)
AttackRenderActor.UpdateNonSim (Single effectiveDeltaTime)
AttackRenderingData.UpdateNonSim (Single effectiveDeltaTime)
AttackRendering.UpdateNonSim (Single effectiveDeltaTime)
Game.UpdateNonFixedAnimations ()
ArcenMainCameraImplementations.MainUpdateLogic ()
MainCameraLogic.Update ()
5/8/2015 4:58:46 PM (0.814) Mem: 355,295,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
IndexOutOfRangeException: Array index is out of range.
Stack Trace: PoliticalAgreement.GetDisplayString ()
DiplomacyWindow.PopulateData ()
DiplomacyWindow+<>c__DisplayClass36.<DoNonGUIRenderStuff>b__28 (Boolean )
DiplomacyWindow+<>c__DisplayClass3d.<Helper_Button>b__3c (.ArcenMouseInput input)
ArcenRawGUIManager.LetZonesProcessMouseInput (.ArcenMouseInput MouseInput)
Game.CheckMouseInputFromGUIAfterDrawGUI ()
MainCameraLogic.OnGUI ()
5/13/2015 12:46:13 AM (0.815) Mem: 34,222,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
Could not allocate memory: System out of memory!
Trying to allocate: 1048576B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:388 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 124662019B | peak: 0B | reserved: 134217728B
[ ALLOC_GFX ] used: 195782884B | peak: 0B | reserved: 200875940B
[ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B
Stack Trace:
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