View Issue Details

IDProjectCategoryLast Update
0016720Stars Beyond ReachSuggestionMay 15, 2015 8:56 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.820 (Flying Saucers) 
Fixed in Version0.821 
Summary0016720: Damage and Health Creep
DescriptionDamage and Health are being raised which is going to result in larger numbers and larger numbers. Rather than having the score continually creep up, I would suggest that everything be rescaled back downwards (e.g., divide by X).

If a building has 10,000 hp and an attack does 10,000 damage, its the same as the building having 1 health and the attack dealing 1 damage. But the later is cleaner .
TagsNo tags attached.

Activities

Chris_McElligottPark

May 15, 2015 8:56 pm

administrator   ~0040887

Thanks!

* Previously, the gap between the minimum health and attack powers and the maximum health and attack powers was so large that things had to be at a larger scale. In this version the healths of things have largely been increased, and the attack powers have stayed constant or gone down a bit. This brings things a lot closer together.
** This now has led to a situation where there were generally two useless zeros on the end of every health and attack value (not quite all, but most of them. As ptarth points out, this is harder to read than just using a smaller but equivalent number.
** The other reason for typically using larger numbers is if those numbers are integers and thus you need larger numbers for multipliers to not be too coarse. But we're using floats, so this works fine.
** Therefore all the healths and the attacks have had their values divided exactly by 100. The effectiveness of market items that add health or attack power has also been divided by 100.
*** That said, the market item values in old savegames will still be 100x too large for the first turn, so watch out! After that one turn it will be what it should be.

Issue History

Date Modified Username Field Change
May 15, 2015 2:37 pm ptarth New Issue
May 15, 2015 8:56 pm Chris_McElligottPark Note Added: 0040887
May 15, 2015 8:56 pm Chris_McElligottPark Status new => resolved
May 15, 2015 8:56 pm Chris_McElligottPark Fixed in Version => 0.821
May 15, 2015 8:56 pm Chris_McElligottPark Resolution open => fixed
May 15, 2015 8:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark