View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0016721 | Stars Beyond Reach | Suggestion | May 15, 2015 2:40 pm | Jun 5, 2015 1:16 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.820 (Flying Saucers) | ||||
Summary | 0016721: Combined Arms Approach to Combat | ||||
Description | Reading in the Wiki I noted you were looking at ways to make combined arms attack stronger. The answer, to me, is to grant bonuses for successive attacking. For example: First attack: 100% damage Second & Successive attacks against the same building: 125% damage Different type of attack (ranged version troop, etc): 125% damage Or perhaps having a ranged attack grant a temporary debuff to the building that increases damage dealt to it for a turn. | ||||
Tags | No tags attached. | ||||
|
Nifty, I really like that! It could make for some really interesting racial special bonuses, actually, so each has different "combo chains" that are possible, so to speak. This feels like a player-only thing to me, and something to unlock with techs perhaps. |
|
I've changed my tune on this after a while mulling it. I think we get into way-too-complex territory really fast, and something the interface can't really convey to the players. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 15, 2015 2:40 pm | ptarth | New Issue | |
May 15, 2015 9:01 pm | Chris_McElligottPark | Note Added: 0040888 | |
May 15, 2015 9:01 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 15, 2015 9:01 pm | Chris_McElligottPark | Status | new => acknowledged |
Jun 5, 2015 1:16 pm | Chris_McElligottPark | Note Added: 0041799 | |
Jun 5, 2015 1:16 pm | Chris_McElligottPark | Status | acknowledged => closed |
Jun 5, 2015 1:16 pm | Chris_McElligottPark | Resolution | open => won't fix |