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IDProjectCategoryLast Update
0016754Stars Beyond ReachBalance IssueJun 4, 2015 3:22 am
Reporterptarth Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version0.821 
Summary0016754: City Management Slider Benefit:Cost Ratio is too skewed
DescriptionThe City management slider values are:

Crime: x2 Effect, x6 Crown Upkeep
Science: x0.30 Effect, x11 Crown Upkeep
Hazmat: x2 Effect, x6 Crown Upkeep
Tax: x0.15 Effect, Rounding error worth of crime

Balancing the City Management sliders is complicated. It isn't just as simple as increasing costs versus increased benefit, there is also the problem of how to evaluate the space requirements (none), employment requirements (none), increased power requirements (none), and so forth. Currently it is set much too high for most sliders rendering them a very poor option. However, one also doesn't want to go to the opposite side of the spectrum (pre .803).

For an example, take Crime. For Crime, the effect duplicates stacking two police in one space, but costs 300% more than that. Crime enhancement is only really useful when you are at population density crime cap (which is also probably a glitch, see other mantis entry on crime), or want to not have to use Riot Police. Most of the time the enhanced Police protection is wasted on buildings that don't need the bonus. I honestly don't see a problem with making this ratio as close to 1:1 as possible (something like 1:1.1 or 1:1.15). The upkeep of a Riot Police is 200 with a build cost of 9000. It takes 45 turns before the upkeep outweighs the upfront costs. I would endorse making the slider also affect the other requirements for the building such as energy, trash, employment required, and rage generation. The effect would be to just hire and support more police, which would be a sensible way of simulating that.

Science and Hazmat are effectively the same case. The penalty to increasing the sliders should be a moderate upkeep penalty, again 10-15% is reasonable, perhaps?

Tax is different though. First, for Tax, the cost, the increase in crime is trivial. The increase in income is also trivial though, 15% isn't going to make much of a difference. After thinking, I don't really have a good idea on how to use the tax slider. In the SBR economy, tax doesn't really make that much sense. Effectively we are trading income for increased crime. Crime either doesn't have an impact (e.g., housing, food industry) or is already dangerously high (any building with crime). Lowering the tax rate drops the crime rate, but the loss of income is too large for the drop in crime. This is compounded with the necessity of a city wide income drop, to lower crime in the few buildings that have excess.
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Activities

Chris_McElligottPark

May 27, 2015 5:04 pm

administrator   ~0041296

I'd be curious about a discussion of these in the latest version (0.851). Probably a good thing for the forums. The tax is not at all changed, but the other things are applied to power usage now.

Chris_McElligottPark

May 31, 2015 12:30 pm

administrator   ~0041490

Coming 0.855:

* There is no longer an option for you to set tax rates on your city. This was originally something that was intended to work with multiple cities to get citizens migrating to low-desirablity cities (and in fact that did function just fine), but now it's simply an unbalanced feature that adds complexity of no real value.

Beyond that, I'd also still be interested in feedback on the other sliders in the newer version (0.855 and above only, because that's going to be so different).

Thanks!

ptarth

Jun 4, 2015 3:22 am

reporter   ~0041657

The power cost is much more reasonable than crowns, but I'm feeling that the x6 multiplier is still too high.

Issue History

Date Modified Username Field Change
May 17, 2015 1:13 pm ptarth New Issue
May 27, 2015 5:04 pm Chris_McElligottPark Note Added: 0041296
May 27, 2015 5:04 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 27, 2015 5:04 pm Chris_McElligottPark Status new => feedback
May 31, 2015 12:30 pm Chris_McElligottPark Note Added: 0041490
Jun 4, 2015 3:22 am ptarth Note Added: 0041657
Jun 4, 2015 3:22 am ptarth Status feedback => assigned