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IDProjectCategoryLast Update
0016914Stars Beyond ReachSuggestionJun 29, 2015 11:44 am
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.854 
Summary0016914: Early Game Immediancy
DescriptionPer discussion at: http://www.arcengames.com/forums/index.php?topic=17586.msg189761#msg189761

There is a consensus that the early game lacks immediacy. Here is 1 of 3 suggestions to address that.

The early game lacks focus and immediacy. Chris has stated that the planet rage was supposed to be the force to drive this, but it wasn't working out. I present the following possibility.

Add the ability for the player to set a Passive/Neutral/Aggressive setting against each AI Race. The Player sets them however they want. Possibly in a separate diplomacy screen.
Add auto-attacking at the end of turn similar to auto-scouting. Prioritize military buildings as targets.
If in range, and aggressive towards an AI, automatically shoot their closest or military building within range, as energy allows. Repeat until out of energy.
If you want to pick the targets, then do it yourself.
Add wandering monsters (aka Barbarians to the world). They either spawn within X of cities after Y units of time. Or can move themselves.
Spawn rate is proportional to planetary rage, if 0, no spawn, if > 0 spawn. And make it much, much more frequent than the current spawn.
Give military actions to lander (can't remember if they are there already.
Allow interceptions to occurs for every type of building on every type of attack, but with modified efficiency. Guardposts can defend against helicopters (i.e., stinger shoulder missiles), but not as well as a fixed SAM position.
TagsNo tags attached.

Relationships

related to 0016908 resolvedChris_McElligottPark Low-tier/non-aggressive rogues early on. 

Activities

ptarth

May 31, 2015 9:33 pm

reporter   ~0041507

Chris, while you are amidst massive changes for the next patch, care to increase monster spawn rate by 100 fold or so as a quick addition?

Chris_McElligottPark

Jun 29, 2015 11:44 am

administrator   ~0042513

Lots and lots and Lots of changes for this, including passive rogues, territory capture, and on and on.

Issue History

Date Modified Username Field Change
May 29, 2015 2:56 am ptarth New Issue
May 30, 2015 10:20 am ptarth Relationship added related to 0016908
May 31, 2015 9:33 pm ptarth Note Added: 0041507
Jun 29, 2015 11:44 am Chris_McElligottPark Note Added: 0042513
Jun 29, 2015 11:44 am Chris_McElligottPark Status new => resolved
Jun 29, 2015 11:44 am Chris_McElligottPark Resolution open => fixed
Jun 29, 2015 11:44 am Chris_McElligottPark Assigned To => Chris_McElligottPark