View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017020 | Stars Beyond Reach | Gameplay Issue | Jun 2, 2015 9:36 pm | Jun 8, 2015 11:11 am | |
Reporter | Miikka Ryökäs | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.870 (Yellowshirts and the Giant Revision) | ||||
Fixed in Version | 0.877 (Citybuilding Smoothness) | ||||
Summary | 0017020: Aiming the cobalt bomb launcher | ||||
Description | The launcher can't fire on flying targets, which makes firing on the Spire a pain, especially when trying to defeat them to win the game. (Neither can lasers, by the way.) If there are no ground targets in the blast radius, the user is reduced to waiting for passing wildlife to fire at before they can blow up the entire region. Also, would it be possible to show the launcher's blast radius as the player is aiming it? Only you can prevent friendly fire. | ||||
Tags | No tags attached. | ||||
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Thanks! * Bombers in general, including the cobalt bomber, can now attack flying targets and hovering saucers. The other part is on Keith's list, that's also a great idea. |
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For 0.877: * Now when you're targeting with a cobalt bomb (or other AOE weapon) on something that can actually be shot at, the game highlights the area that will be affected. After all, only you can prevent forest fires. By vaporizing the entire forest in a single blast. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 2, 2015 9:36 pm | Miikka Ryökäs | New Issue | |
Jun 2, 2015 9:48 pm | Miikka Ryökäs | Description Updated | |
Jun 2, 2015 9:49 pm | Miikka Ryökäs | Summary | Targeting the cobalt bomb launcher => Aiming the cobalt bomb launcher |
Jun 2, 2015 9:50 pm | Miikka Ryökäs | Description Updated | |
Jun 6, 2015 7:41 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 6, 2015 7:41 pm | Chris_McElligottPark | Status | new => assigned |
Jun 6, 2015 7:41 pm | Chris_McElligottPark | Note Added: 0041932 | |
Jun 8, 2015 11:11 am | keith.lamothe | Note Added: 0042065 | |
Jun 8, 2015 11:11 am | keith.lamothe | Status | assigned => resolved |
Jun 8, 2015 11:11 am | keith.lamothe | Fixed in Version | => 0.877 (Citybuilding Smoothness) |
Jun 8, 2015 11:11 am | keith.lamothe | Resolution | open => fixed |