View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017095 | Stars Beyond Reach | Bug - Gameplay | Jun 4, 2015 7:01 pm | Jun 5, 2015 2:26 pm | |
Reporter | Shrugging Khan | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.872 (Colonization and Exploration) | ||||
Fixed in Version | 0.874 (Power and Linguistics) | ||||
Summary | 0017095: 25% staffing is all you get! | ||||
Description | 75% of my workforce are busy brawling, or nibbling on their tentacles. All buildings with staffing are staffed at 25%. What gives? Save is attached. | ||||
Tags | No tags attached. | ||||
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Thanks! * Updated the tooltips for building effectiveness to break out the percent of staff you have there and the wounded percentage as two totally different things. ** Before it could look like you had fully-staffed buildings with nobody working, but actually you had every one of them also wounded. ** Also, now when you have wounded citizens working at a building, the minimum effectiveness of that building is 1%, rather than dropping all the way to 0. |
Date Modified | Username | Field | Change |
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Jun 4, 2015 7:01 pm | Shrugging Khan | New Issue | |
Jun 4, 2015 7:01 pm | Shrugging Khan | File Added: OneDayOfWorkThreeDaysOfRest.save | |
Jun 5, 2015 11:07 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 5, 2015 11:07 am | Chris_McElligottPark | Status | new => assigned |
Jun 5, 2015 11:08 am | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Jun 5, 2015 2:26 pm | Chris_McElligottPark | Note Added: 0041807 | |
Jun 5, 2015 2:26 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 5, 2015 2:26 pm | Chris_McElligottPark | Fixed in Version | => 0.874 (Power and Linguistics) |
Jun 5, 2015 2:26 pm | Chris_McElligottPark | Resolution | open => fixed |