View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017139 | Stars Beyond Reach | Bug - Gameplay | Jun 6, 2015 5:25 am | Jun 6, 2015 6:50 pm | |
Reporter | kasnavada | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.874 (Power and Linguistics) | ||||
Fixed in Version | 0.876 (Much Sanity Was Added) | ||||
Summary | 0017139: Wounded malus while no wounded people | ||||
Description | Enclosed save. Just after construction the tooltip states I've got wounded people and applies a malus, but I've got 0 wounded. That might be "working" as intended (low effectiveness for the first turns ?) but it's confusing. | ||||
Tags | No tags attached. | ||||
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In your save, once I place a building, I wind up with 1 wounded pretty fast. That wounded guy then stops working at each place when he can, and then goes back to work when he has to. I didn't observe any cases where there was no wounded person but there was a wounded-person message. That said, your report has inspired _several_ important changes. |
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Thanks! * The chance of accidents in cities with citizen count below 1000 is now 0 in all cases. ** Under 5000 citizens, the chance of accidents is scaled a bit slower from what it normally would be, too. ** This prevents random wounded citizens early in the game, and the confusion that can go with that. * The lander now heals a small number of citizens per turn, so if there are just a couple of wounded citizens you'll wind up with that solving itself in a small city. That makes hospitals less required for a super-small city where there is a wounded person or two and annoyance just from that minor case, not something larger. |
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Sorry again, I'm not clear enough again. I'll try to improve. In case you're going back there I was referring to the tooltip at the bottom. It says : - Efficiency 26.67% - 0.53 from staff position - 0.5 from wounded. I'm at turn 8 or something, is reproducable by starting a game, unlocking and building 3 engineer buildings, but it's in the save. |
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Can you upload a save where that's actually happening? I tried and what I was seeing was that it was correct. Basically that I had half staff, and that staff was wounded, so it was reduced yet again. I could not make it create a case that was incorrect, and now my current working version of the game is patched in such a way it wouldn't be possible. |
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Here, new save and screenshot. By the way, glad to know it inspired change =). That last one was with 0.875, but you've got 0.876 out ? Maybe it changed things. But it's not updating yet. |
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0.876 is just my working copy right now, but it will be out tonight. Anyhow, yeah, it's already inspired good change. I'll check out that save now. :) |
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And yep, perfect, I see the bug clearly there -- will fix! |
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All right, got this one too now, thanks! * Fixed a rather serious bug in how the wounded at location percentage multiplier was being calculated in the last version, and thus what it was doing to your percent efficiency at a building. |
Date Modified | Username | Field | Change |
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Jun 6, 2015 5:25 am | kasnavada | New Issue | |
Jun 6, 2015 5:25 am | kasnavada | File Added: Kasnavada6.save | |
Jun 6, 2015 4:38 pm | Chris_McElligottPark | Note Added: 0041905 | |
Jun 6, 2015 4:45 pm | Chris_McElligottPark | Note Added: 0041906 | |
Jun 6, 2015 4:45 pm | Chris_McElligottPark | Status | new => resolved |
Jun 6, 2015 4:45 pm | Chris_McElligottPark | Fixed in Version | => 0.876 (Much Sanity Was Added) |
Jun 6, 2015 4:45 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 6, 2015 4:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 6, 2015 5:39 pm | kasnavada | Note Added: 0041913 | |
Jun 6, 2015 5:57 pm | Chris_McElligottPark | Note Added: 0041915 | |
Jun 6, 2015 6:14 pm | kasnavada | File Added: Kasnavada7.save | |
Jun 6, 2015 6:15 pm | kasnavada | File Added: 2015-06-07_00001.jpg | |
Jun 6, 2015 6:16 pm | kasnavada | Note Added: 0041922 | |
Jun 6, 2015 6:16 pm | kasnavada | Note Edited: 0041922 | |
Jun 6, 2015 6:17 pm | kasnavada | Note Edited: 0041922 | |
Jun 6, 2015 6:18 pm | kasnavada | Note Edited: 0041922 | |
Jun 6, 2015 6:27 pm | Chris_McElligottPark | Note Added: 0041923 | |
Jun 6, 2015 6:27 pm | Chris_McElligottPark | Note Added: 0041924 | |
Jun 6, 2015 6:50 pm | Chris_McElligottPark | Note Added: 0041925 |